Activity theory and human-computer interaction
Context and consciousness
The coming age of calm technolgy
Beyond calculation
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
Just-for-us: a context-aware mobile information system facilitating sociality
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
"Where we met last time": a study of sociality in the city
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Augmenting the city: the design of a context-aware mobile web site
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Journal of Location Based Services
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Engineering Applications of Artificial Intelligence
Understanding situated social interactions in public places
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
Reveal-it!: the impact of a social visualization projection on public awareness and discourse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MyPosition: sparking civic discourse by a public interactive poll visualization
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Consideration of context raises issues of design. The complexity of these issues calls for a typological approach, in which conventional configuration of space plays a greater role. Theories of phenomenology, embodiment, and periphery underlie the argument that we must design for recurrent situations of everyday life, and that we must do so in a manner quite different from the anytime/anyplace universality so often held out as an objective for ubiquitous computing. Architecture, the more established discipline of physical context, demonstrates the importance of type to usable design. Not merely a functional classification, typology here is a generative abstraction, by which good design creates new instances from inexhaustible themes. This essay explains typology as a design philosophy, toward which its suggests possible steps forward from current developments in context-aware applications of computing.