Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding Contextual Interactions to Design Navigational Context-Aware Applications
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
What we talk about when we talk about context
Personal and Ubiquitous Computing
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding spaces as places: extending interaction design paradigms
Cognition, Technology and Work
Just-for-us: a context-aware mobile information system facilitating sociality
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Changing places: contexts of awareness in computing
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
On typologies of situated interaction
Human-Computer Interaction
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
Staging Urban Interactions with Media Façades
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
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Understanding the context of use of a computing system is an important part of designing human-centred interaction especially where that computing pervades the places and activities of daily life. The aim of this paper is to introduce two ontologies that represent understanding of 1) human perception of architectural place and 2) sociality in an urban space, gained through field studies of the physical and social layers of an urban environment. This paper demonstrates how these ontologies are used to provide an understanding of context of use of an urban space, and how to identify design opportunities for informing design of a digital layer of pervasive computing.