City of bits: space, place, and the infobahn
City of bits: space, place, and the infobahn
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Physical spaces, virtual places and social worlds: a study of work in the virtual
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Dissolution and fragmentation: problems in on-line communities
Cybersociety 2.0
Design Rationale: Concepts, Techniques, and Use
Design Rationale: Concepts, Techniques, and Use
Bluetooth Revealed
Mobilizing the Information Society: Strategies for Growth and Opportunity
Mobilizing the Information Society: Strategies for Growth and Opportunity
Aware Community Portals: Shared Information Appliances for Transitional Spaces
Personal and Ubiquitous Computing
Alan Turing
Computer
Wearable Computing Meets Ubiquitous Computing: Reaping the Best of Both Worlds
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Systems Analysis and Design Methods
Systems Analysis and Design Methods
Human-Computer Interaction
Conventions and articulation work in a mobile workplace
ACM SIGGROUP Bulletin
Modeling Privacy Control in Context-Aware Systems
IEEE Pervasive Computing
Unpacking "privacy" for a networked world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the Gap between Vision and Feasibility
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Approximate Information Flows: Socially-Based Modeling of Privacy in Ubiquitous Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Building a Context Sensitive Telephone: Some Hopes and Pitfalls for Context Sensitive Computing
Computer Supported Cooperative Work
Designing the spectator experience
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing the big apple: a survey study of people, place and locatability
CHI '05 Extended Abstracts on Human Factors in Computing Systems
"Where we met last time": a study of sociality in the city
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
End-user privacy in human-computer interaction
Foundations and Trends in Human-Computer Interaction
Mobile virtual communities research: a synthesis of current trends and a look at future perspectives
International Journal of Web Based Communities
Understanding Situated Social Interactions: A Case Study of Public Places in the City
Computer Supported Cooperative Work
To Share or Not to Share: Supporting the User Decision in Mobile Social Software Applications
UM '07 Proceedings of the 11th international conference on User Modeling
Introduction to this special issue on context-aware computing
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
A Practical Sense of Knowing: Exploring Awareness Strategies in a Mobile Workplace
Proceedings of the 2006 conference on Cooperative Systems Design: Seamless Integration of Artifacts and Conversations -- Enhanced Concepts of Infrastructure for Communication
Exploring Cultural Context Using the Contextual Scenario Framework
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Cultural mobilities: diversity and agency in urban computing
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Identifying the activities supported by locations with community-authored content
Proceedings of the 12th ACM international conference on Ubiquitous computing
Indexicality: Understanding mobile human-computer interaction in context
ACM Transactions on Computer-Human Interaction (TOCHI)
Social regulation in an online game: uncovering the problematics of code
Proceedings of the 16th ACM international conference on Supporting group work
Opportunities exist: continuous discovery of places to perform activities
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding situated social interactions in public places
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Context-Aware configuration: a study on improving cell phone awareness
CONTEXT'05 Proceedings of the 5th international conference on Modeling and Using Context
Pitfalls and perspectives in context-awareness
CHINZ '01 Proceedings of the Symposium on Computer Human Interaction
The Role of Physical Affordances in Multifunctional Mobile Device Design
International Journal of Information Technology and Web Engineering
Framing the Context of Use for Mobile HCI
International Journal of Mobile Human Computer Interaction
Privacy-by-design rules in face recognition system
Neurocomputing
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By allowing any social institution to structure activity in any place, wireless information services break down the traditional mapping between institutions and places. This phenomenon greatly complicates the analysis of context for purposes of designing context-aware computing systems. Context has a physical aspect, but most aspects of context will also be defined in institutional terms. This essay develops two conceptual frameworks for the analysis of context in mobile and ubiquitous computing. The first framework concerns the relation between architecture, practices, and institutions; it directs attention to the complex middle ground in which information services make use of whatever computational resources happen to be in the user's physical surroundings. The second framework is called the capture model; it rationally reconstructs the traditional systems analysis methods, which reorganize work activities to enable a computer to capture the information it needs. Context-aware computing devices that depart from the capture model face a difficult set of design tradeoffs.