Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
City of bits: space, place, and the infobahn
City of bits: space, place, and the infobahn
Activity theory as a potential framework for human-computer interaction research
Context and consciousness
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
E-topia: “urban life, Jim—but not as we know it”
E-topia: “urban life, Jim—but not as we know it”
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Social translucence: an approach to designing systems that support social processes
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Rapid ethnography: time deepening strategies for HCI field research
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Exploiting space and location as a design framework for interactive mobile systems
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction with mobile systems
Some problems with the notion of context-aware computing
Communications of the ACM - Ontology: different ways of representing the same concept
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Exploring Context-aware Information Push
Personal and Ubiquitous Computing
The Shopping Jacket: Wearable Computing for the Consumer
Personal and Ubiquitous Computing
Using Context as a Crystal Ball: Rewards and Pitfalls
Personal and Ubiquitous Computing
Exploiting context to support social awareness and social navigation
ACM SIGGROUP Bulletin
Towards Scalable User Interfaces in 3D City Information Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Understanding Contextual Interactions to Design Navigational Context-Aware Applications
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Inhabiting the virtual city: the design of social environments for electronic communities
Inhabiting the virtual city: the design of social environments for electronic communities
GeoNotes: a location-based information system for public spaces
Designing information spaces
What we talk about when we talk about context
Personal and Ubiquitous Computing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing
The familiar stranger: anxiety, comfort, and play in public places
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computational support to record and re-experience visits
Personal and Ubiquitous Computing
Understanding spaces as places: extending interaction design paradigms
Cognition, Technology and Work
Domestic Routines and Design for the Home
Computer Supported Cooperative Work
Just-for-us: a context-aware mobile information system facilitating sociality
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
"Where we met last time": a study of sociality in the city
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Understanding Situated Social Interactions: A Case Study of Public Places in the City
Computer Supported Cooperative Work
Changing places: contexts of awareness in computing
Human-Computer Interaction
Seeking a foundation for context-aware computing
Human-Computer Interaction
On typologies of situated interaction
Human-Computer Interaction
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Supporting the supermarket shopping experience through a context-aware shopping trolley
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Personal, public: using DIY to explore citizen-led efforts in urban computing
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Indexicality: Understanding mobile human-computer interaction in context
ACM Transactions on Computer-Human Interaction (TOCHI)
Enhancing the experience of public transport users with urban screens and mobile applications
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
A collective map to capture human behavior for the design of public spaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Spatial design, designers and users: exploring the meaning of multi-party service cognition
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
Engineering Applications of Artificial Intelligence
Hi-index | 0.00 |
As urban environments become increasingly hybridized, mixing the social, built, and digital in interesting ways, designing for computing in the city presents new challenges—how do we understand such hybridization, and then respond to it as designers? Here we synthesize earlier work in human-computer interaction, sociology and architecture in order to deliberately influence the design of digital systems with an understanding of their built and social context of use. We propose, illustrate, and evaluate a multidisciplinary approach combining rapid ethnography, architectural analysis, design sketching, and paper prototyping. Following the approach we are able to provide empirically grounded representations of the socio-physical context of use, in this case people socializing in urban spaces. We then use this understanding to influence the design of a context aware system to be used while out on the town. We believe that the approach is of value more generally, particularly when achieving powerfully situated interactions is the design ambition.