HCI aspects of mobile devices and services
Personal and Ubiquitous Computing
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Proceedings of the eleventh international conference on 3D web technology
CSCL '05 Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!
Accelerometer-based gesture control for a design environment
Personal and Ubiquitous Computing
Interaction design for a mobile context-aware system using discrete event modelling
ACSC '06 Proceedings of the 29th Australasian Computer Science Conference - Volume 48
Requirements for in-situ authoring of location based experiences
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
Out on the town: A socio-physical approach to the design of a context-aware urban guide
ACM Transactions on Computer-Human Interaction (TOCHI)
Toward recognition of short and non-repetitive activities from wearable sensors
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
Hi-index | 0.00 |
Information technology research has mainly focussed on supporting visitors with guides, whilst a lot of opportunities for the development of technology for collecting, manipulating and re-travelling through material from the visits remain unexplored. On the basis of observations from a specific setting, we have developed prototype technology to combine multimedia content with position information. In particular, we developed mobile support to record and organise multimedia using the walked path in order to preserve more of the experience of the visit. We created tools to edit and store multimedia paths. Additional components make it possible to configure a mixed-media environment to navigate a multimedia path, using such physical interfaces as gesturing, and link the recorded media to other artefacts. When discussing field observations of current practices and prototype trials, we investigate what kind of functionality is needed to support the whole activity of collecting, manipulating and playing multimedia content in combination with position information.