Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Visibility computations in densely occluded polyhedral environments
Visibility computations in densely occluded polyhedral environments
Output-senstitive rendering and communication in dynamic virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Design guidelines for landmarks to support navigation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Real-time rendering
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Exact from-region visibility culling
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Presenting route instructions on mobile devices
Proceedings of the 8th international conference on Intelligent user interfaces
TerraVision II: Visualizing Massive Terrain Databases in VRML
IEEE Computer Graphics and Applications
Towards Scalable User Interfaces in 3D City Information Systems
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Cognitive Requirements on Making and Interpreting Maps
COSIT '97 Proceedings of the International Conference on Spatial Information Theory: A Theoretical Basis for GIS
Designing LoL@, a Mobile Tourist Guide for UMTS
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
A Network Architecture for Remote Rendering
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Increasing update rates in the building walkthrough system with automatic model-space subdivision and potentially visible set calculations
The connected user interface: realizing a personal situated navigation service
Proceedings of the 9th international conference on Intelligent user interfaces
A VRML97-X3D extension for massive scenery management in virtual worlds
Proceedings of the ninth international conference on 3D Web technology
Computational support to record and re-experience visits
Personal and Ubiquitous Computing
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Alternate feature location for rapid navigation using a 3D map on a mobile device
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Efficient compression of visibility sets
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Effective compression techniques for precomputed visibility
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A platform for mobile 3D map navigation development
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Mobile, hardware-accelerated urban 3D maps in 3G networks
Proceedings of the twelfth international conference on 3D web technology
Interactive walkthrough of large 3D models of buildings on mobile devices
Proceedings of the twelfth international conference on 3D web technology
Network centric photorealistic mixed reality on mobile devices
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Journal of Location Based Services
Mobile guide applications using representative visualizations
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Embodied interaction with a 3D versus 2D mobile map
Personal and Ubiquitous Computing
A lightweight 3D visualization and navigation system on handheld devices
Proceedings of the 2009 ACM symposium on Applied Computing
Synthetic Textures for 3D Urban Models in Pededstrian Navigation
Proceedings of the 2008 conference on Techniques and Applications for Mobile Commerce: Proceedings of TAMoCo 2008
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
An interactive 3D mobile city guide supporting user driven content creation
EuroIMSA '08 Proceedings of the IASTED International Conference on Internet and Multimedia Systems and Applications
Adaptable client-server architecture for mobile multiplayer games
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Preprocessed global visibility for real-time rendering on low-end hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Mirrormap: augmenting 2d mobile maps with virtual mirrors
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Exploring end-user preferences of 3D mobile interactive navigation design
Proceedings of the 9th International Conference on Advances in Mobile Computing and Multimedia
Salience of visual cues in 3D city maps
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Visualization of 3D city models on mobile devices
Proceedings of the 17th International Conference on 3D Web Technology
Authoring tools for archaeological mobile guides
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Pedestrian position and pathway in the design of 3D mobile interactive navigation aid
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
International Journal of Handheld Computing Research
International Journal of Handheld Computing Research
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices
International Journal of Handheld Computing Research
3D Maps in Mobile Devices: Pathway Analysis for Interactive Navigation Aid
International Journal of Mobile Computing and Multimedia Communications
An architecture for surroundings discovery by linking 3D models and LOD cloud
Proceedings of the Second ACM SIGSPATIAL International Workshop on Mobile Geographic Information Systems
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m-LOMA, mobile LOcation-Aware Messaging Application, is designed to be a mobile portal to location-based information in cities. The user can perform textual searches to location-based content, navigate using 2D maps assisted by a GPS, and leave messages to the environment, or recognize the environment from a 3D map. The 3D map view is the key feature of the m-LOMA system. The m-LOMA client is capable of rendering photorealistic 3D city models with augmented location-based information in a smart phone without hardware rendering support at interactive frame rates. This paper presents the key challenges and solutions in creating this 3D map engine and a lightweight but photorealistic 3D city model.