VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A Framework to Dynamically Manage Distributed Virtual Environments
VW '00 Proceedings of the Second International Conference on Virtual Worlds
A server-based interactive remote walkthrough
Proceedings of the sixth Eurographics workshop on Multimedia 2001
Proceedings of the eleventh international conference on 3D web technology
A case for 3D streaming on peer-to-peer networks
Proceedings of the eleventh international conference on 3D web technology
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs
Proceedings of the 2006 ACM symposium on Applied computing
Edge indexing in a grid for highly dynamic virtual environments
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Network centric photorealistic mixed reality on mobile devices
Mobility '06 Proceedings of the 3rd international conference on Mobile technology, applications & systems
Selection strategies for peer-to-peer 3D streaming
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Remote view-dependent rendering
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Hi-index | 0.00 |
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.