A Network Architecture for Remote Rendering

  • Authors:
  • Gerd Hesina;Dieter Schmalstieg

  • Affiliations:
  • -;-

  • Venue:
  • DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
  • Year:
  • 1998

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Abstract

Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models which are downloaded rather than pre-distributed. To avoid long download times, we have developed a method that optimally utilizes network bandwidth by downloading only the exact portion of geometry that is necessary for rendering. The solution is based on progressive geometry data structures (smooth levels of detail) and selective download.