SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
A Network Architecture for Remote Rendering
DIS-RT '98 Proceedings of the Second International Workshop on Distributed Interactive Simulation and Real-Time Applications
Protecting 3d graphics content
Communications of the ACM - 3d hard copy
Visual content adaptation according to user perception characteristics
IEEE Transactions on Multimedia
3TP: an application-Layer protocol for streaming 3-D models
IEEE Transactions on Multimedia
Rate control for robust video transmission over burst-error wireless channels
IEEE Journal on Selected Areas in Communications
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In this paper, we propose a graphics adaptation framework with a mechanism of video streaming to overcome the shortcoming of real-time representation and interaction experiences of 3D graphics application running on mobile devices. We therefore develop an interactive 3D visualization system based on the proposed framework for rapidly representing a complex 3D scene on mobile devices without having to download it from the server. Our system scenario is composed of a client viewer and an adaptive media streaming server. The client viewer offers the user to navigate the 3D scene and interact with objects of interests for studying about them through the responded text descriptions. The server adaptively provides media contents to the client according to the user preferences, interactions, and the condition of wireless network.