A graphics adaptation framework and video streaming technique for 3D scene representation and interaction on mobile devices

  • Authors:
  • Congdu Nguyen;Minh Tuan Le;Dae-Il Yoon;Hae-Kwang Kim

  • Affiliations:
  • School of Computer Engineering, Sejong University, Seoul, Korea;School of Computer Engineering, Sejong University, Seoul, Korea;School of Computer Engineering, Sejong University, Seoul, Korea;School of Computer Engineering, Sejong University, Seoul, Korea

  • Venue:
  • UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
  • Year:
  • 2007

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Abstract

In this paper, we propose a graphics adaptation framework with a mechanism of video streaming to overcome the shortcoming of real-time representation and interaction experiences of 3D graphics application running on mobile devices. We therefore develop an interactive 3D visualization system based on the proposed framework for rapidly representing a complex 3D scene on mobile devices without having to download it from the server. Our system scenario is composed of a client viewer and an adaptive media streaming server. The client viewer offers the user to navigate the 3D scene and interact with objects of interests for studying about them through the responded text descriptions. The server adaptively provides media contents to the client according to the user preferences, interactions, and the condition of wireless network.