Computational Geometry: Theory and Applications
A toolset for navigation in virtual environments
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Fast view-dependent level-of-detail rendering using cached geometry
Proceedings of the conference on Visualization '02
Presenting route instructions on mobile devices
Proceedings of the 8th international conference on Intelligent user interfaces
Location-aware visualization of VRML models in GPS-based mobile guides
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Proceedings of the eleventh international conference on 3D web technology
Developing mobile 3D applications with OpenGL ES and M3G
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Geospecific rendering of alpine terrain
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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Geospatial virtual environments are real-time rendered 3D representations of geographical data. Until now, such GeoVE's have existed only on desktop machines. For the mobile user, a GeoVE can function as a 3D map, an easily recognizable visualization of the environment. In this paper, we present the development of such an application, suited for archipelago environments. The application is based on preprocessed topographical map data including navigational point objects. Assuming poor wireless network connections on the case area, this data is compressed and stored locally on a mobile device. The interaction scheme aims to lower the effort in developing and maintaining an accurate cognitive map of the environment. Map data preprocessing, compression and visualization in context of navigation are discussed. Performance and preliminary user feedback are presented.