Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiscale compression of digital terrain data to meet real-time rendering rate constraints
Multiscale compression of digital terrain data to meet real-time rendering rate constraints
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Temporal continuity of levels of detail in Delaunay triangulated terrain
Proceedings of the 7th conference on Visualization '96
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Automatic extraction of Irregular Network digital terrain models
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Fast Multiresolution Surface Meshing
VIS '95 Proceedings of the 6th conference on Visualization '95
Automatic generation of triangular irregular networks using greedy cuts
VIS '95 Proceedings of the 6th conference on Visualization '95
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Cracking the cracking problem with Coons patches
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
ACM Transactions on Graphics (TOG)
Visibility preserving terrain simplification: an experimental study
Proceedings of the eighteenth annual symposium on Computational geometry
A multi-resolution topological representation for non-manifold meshes
Proceedings of the seventh ACM symposium on Solid modeling and applications
Global static indexing for real-time exploration of very large regular grids
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Interactive visualization of unstructured grids using hierarchical 3D textures
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Regular and irregular multi-resolution terrain models: a comparison
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
Smooth approximation and rendering of large scattered data sets
Proceedings of the conference on Visualization '01
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
Optimized view-dependent rendering for large polygonal datasets
Proceedings of the conference on Visualization '02
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Fast view-dependent level-of-detail rendering using cached geometry
Proceedings of the conference on Visualization '02
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
QuadTIN: quadtree based triangulated irregular networks
Proceedings of the conference on Visualization '02
Horizon occlusion culling for real-time rendering of hierarchical terrains
Proceedings of the conference on Visualization '02
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Mesh optimization using global error with application to geometry simplification
Graphical Models - Special issue: Processing on large polygonal meshes
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Compressing Multiresolution Triangle Meshes
SSTD '01 Proceedings of the 7th International Symposium on Advances in Spatial and Temporal Databases
Representing Vertex-Based Simplicial Multi-complexes
Digital and Image Geometry, Advanced Lectures [based on a winter school held at Dagstuhl Castle, Germany in December 2000]
Procedural Geometry for Real-Time Terrain Visualisation in Blueberry3D
DEM '01 Proceedings of the First International Symposium on Digital Earth Moving
Multiresolution Representation of Shapes Based on Cell Complexes (Invited Paper)
DCGI '99 Proceedings of the 8th International Conference on Discrete Geometry for Computer Imagery
Representing vertex-based simplicial multi-complexes
Digital and image geometry
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
Efficient view-dependent rendering of terrains
GRIN'01 No description on Graphics interface 2001
Computational analysis of mesh simplification using global error
Computational Geometry: Theory and Applications
Multiresolution volume simplification and polygonization
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Cell projection of convex polyhedra
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Games of War and Peace: Large Scale Simulation over the Internet
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Topology Preserving Top-Down Compression of 2D Vector Fields Using Bintree and Triangular Quadtrees
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Feature-Based Visibility-Driven CLOD for Terrain
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Building a flexible terrain engine for the future
Graphics programming methods
Visible terrain grid determination using the frustum
Graphics programming methods
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Accelerating the ray tracing of height fields
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Depth map compression for real-time view-based rendering
Pattern Recognition Letters - Video computing
Accessing the alexandria digital library from geographic information systems
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Adaptive mesh generation for real-time terrain modeling
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Adaptive Extraction of Time-Varying Isosurfaces
IEEE Transactions on Visualization and Computer Graphics
Adaptive 4-8 Texture Hierarchies
VIS '04 Proceedings of the conference on Visualization '04
Live Range Visibility Constraints for Adaptive Terrain Visualization
VIS '04 Proceedings of the conference on Visualization '04
SHIC: A View-Dependent Rendering Framework for Isosurfaces
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
3D ROAM for Scalable Volume Visualization
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
IEEE Transactions on Visualization and Computer Graphics
Terrain generation using genetic algorithms
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Huge texture mapping for real-time visualization of large-scale terrain
Proceedings of the ACM symposium on Virtual reality software and technology
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Real-Time Refinement and Simplification of Adaptive Triangular Meshes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Cloth animation with adaptively refined meshes
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
A VR platform for field-scale phenomena: an application to fire spread experiments
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Adaptive streaming and rendering of large terrains using strip masks
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time visualization of large textured terrains
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Hardware accelerated multi-resolution geometry synthesis
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive 3D terrain exploration and visualization
Proceedings of the 43rd annual Southeast regional conference - Volume 2
Visualizing Hurricane Katrina: large data management, rendering and display challenges
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Segment-based tetrahedral meshing and rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Inter-frame caching for high quality terrain rendering
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Fast dynamic fracture of brittle objects
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
High-quality networked terrain rendering from compressed bitstreams
Proceedings of the twelfth international conference on 3D web technology
3D file formats for graphics projects
Journal of Computing Sciences in Colleges
Multi-grained level of detail using a hierarchical seamless texture atlas
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail
Presence: Teleoperators and Virtual Environments
Visualization of large spatial data in networking environments
Computers & Geosciences
Selectively refinable subdivision meshes
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
A collaborative virtual geographic environment based on P2P and Grid technologies
Information Sciences: an International Journal
Level of detail for terrain geometry images
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Topological Landscapes: A Terrain Metaphor for Scientific Data
IEEE Transactions on Visualization and Computer Graphics
Parametrically controlled terrain generation
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
A New Seamless Multi-resolution Simplification Method for the Terrain Model
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Indirection mapping for quasi-conformal relief texturing
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Efficiency of RINGO algorithm for large terrain rendering
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
Fast and efficient rendering system for real-time terrain visualisation
International Journal of Computational Science and Engineering
Technical Section: A simple and flexible framework to adapt dynamic meshes
Computers and Graphics
RINGO: block based algorithm for large terrain rendering
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
A view-dependent method for the multi-resolution representation of terrains with roads embedded
International Journal of Remote Sensing
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
A systematic approach to unstructured mesh generation for ocean modelling using GMT and Terreno
Computers & Geosciences
Hierarchical triangular patches for terrain rendering with their matching blocks
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
A post-processed 3D visualization tool for forest fire simulations
Proceedings of the 1st international conference on Simulation tools and techniques for communications, networks and systems & workshops
Programming and Computing Software
Proceedings of the 16th ACM SIGSPATIAL international conference on Advances in geographic information systems
3D mesh simplification techniques for image-page clusters detection
WSEAS Transactions on Information Science and Applications
Modeling and Visualization Approaches for Time-Varying Volumetric Data
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
A novel page-based data structure for interactive walkthroughs
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Interactive GPU-based procedural heightfield brushes
Proceedings of the 4th International Conference on Foundations of Digital Games
Lepp-bisection algorithms, applications and mathematical properties
Applied Numerical Mathematics
Proposed enhancements to the X3D geospatial component
Proceedings of the 14th International Conference on 3D Web Technology
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Real-time, dynamic level-of-detail management for three-axis NC milling simulation
Computer-Aided Design
Advances in Games Technology: Software, Models, and Intelligence
Simulation and Gaming
Adaptive quasi-interpolating quartic splines
Computing - Geometric Modelling, Dagstuhl 2008
NDVI-based vegetation rendering
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Visualization of surface movement data using TIN-based temporal modeling approach
ACST '08 Proceedings of the Fourth IASTED International Conference on Advances in Computer Science and Technology
On-the-fly decompression and rendering of multiresolution terrain
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Wavelets for adaptively refined 3√2-subdivision meshes
International Journal of Computers and Applications
3D visualization of complex surfaces using dynamic delaunay tessellation
ICCS'03 Proceedings of the 2003 international conference on Computational science
Fan clouds: an alternative to meshes
Proceedings of the 11th international conference on Theoretical foundations of computer vision
An efficient algorithm for real-time 3D terrain walkthrough
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Real-time visualization of tire tracks in dynamic terrain with LOD
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
An interactive snowboard game in virtual environment
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Visualizing Katrina - merging computer simulations with observations
PARA'06 Proceedings of the 8th international conference on Applied parallel computing: state of the art in scientific computing
Optimization of quadtree triangulation for terrain models
ACIVS'07 Proceedings of the 9th international conference on Advanced concepts for intelligent vision systems
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
An efficient simplification and real-time rendering algorithm for large-scale terrain
International Journal of Computer Applications in Technology
Interactive content-aware zooming
Proceedings of Graphics Interface 2010
Hybrid rendering of dynamic heightfields using ray-casting and mesh rasterization
Proceedings of Graphics Interface 2010
Efficient contour line labelling for terrain modelling
ACSC '10 Proceedings of the Thirty-Third Australasian Conferenc on Computer Science - Volume 102
Real-time shallow water simulation on terrain
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Three-axis NC milling simulation based on adaptive triangular mesh
Computers and Industrial Engineering
A new method for quadtree triangulation
ACMOS'07 Proceedings of the 9th WSEAS international conference on Automatic control, modelling and simulation
Dynamic hierarchical triangulation of a clustered data stream
Computers & Geosciences
Progressive detailing optimized for T&L
Pattern Recognition and Image Analysis
Terramechanics based terrain deformation for real-time off-road vehicle simulation
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Interactive panoramic map-like views for 3D mountain navigation
Computers & Geosciences
Motion-path based in car gesture control of the multimedia devices
Proceedings of the first ACM international symposium on Design and analysis of intelligent vehicular networks and applications
Alternation of levels-of-detail construction and occlusion culling for terrain rendering
CIS'04 Proceedings of the First international conference on Computational and Information Science
Hardware acceleration of terrain visualization using ef-buffers
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
A time-controlling terrain rendering algorithm
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Per-pixel rendering of terrain data
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
Perception-Guided simplification for real time navigation of very large-scale terrain environments
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Exploiting frame-to-frame coherence for rendering terrain using continuous LOD
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Simple and fast terrain rendering using graphics hardware
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Example-based realistic terrain generation
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A seamless visualizaton model of the global terrain based on the QTM
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Real-time GPU-based simulation of dynamic terrain
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Fast reconstruction of 3d terrain model from contour lines on 2d maps
AsiaSim'04 Proceedings of the Third Asian simulation conference on Systems Modeling and Simulation: theory and applications
Adaptive surface modeling using a quadtree of quadratic finite elements
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Real-time tessellation of terrain on graphics hardware
Computers & Geosciences
Efficient large-scale terrain rendering method for real-world game simulation
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Dynamic terrain LOD with region preservation in 3d game engine
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Research of dynamic terrain in complex battlefield environments
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Practical algorithm for unlimited scale terrain rendering
CSCC'11 Proceedings of the 2nd international conference on Circuits, Systems, Communications & Computers
Quad-Tree atlas ray casting: a GPU based framework for terrain visualization and its applications
Transactions on Edutainment VII
Computer Aided Geometric Design
Journal of Computer Science and Technology - Special issue on Natural Language Processing
Table mountains by virtual erosion
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
Rendering procedural terrain by geometry image warping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Interactive rendering of massive terrains on PC clusters
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
A selective refinement approach for computing the distance functions of curves
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
New approaches to efficient rendering of complex reconstructed environments
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Terrain rendering using spherical clipmaps
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
A scalable cluster-based parallel simplification framework for height fields
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
GPU algorithms for diamond-based multiresolution terrain processing
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation
Computer Graphics Forum
Implementation and optimization issues of the triangular patch-based terrain system
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Topology exploration with hierarchical landscapes
Proceedings of the Workshop at SIGGRAPH Asia
Interactive mesh generation with local deformations in multiresolution
ICCSA'13 Proceedings of the 13th international conference on Computational Science and Its Applications - Volume 1
Design of highly realistic virtual environment for excavator simulator
Computers and Electrical Engineering
Interactive mesh deformation in multiresolution through augmented reality
Journal of Mobile Multimedia
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