SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
ACM Transactions on Mathematical Software (TOMS)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Multiresolution modeling and visualization of volume data based on simplicial complexes
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Hierarchical triangulation for multiresolution surface description
ACM Transactions on Graphics (TOG)
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Intelligent transmission of 3D polygonal models
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
Visualization of scalar topology for structural enhancement
Proceedings of the conference on Visualization '98
Greedy cuts: an advancing front terrain triangulation algorithm
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Simplification of Tetrahedral meshes with accurate error evaluation
Proceedings of the conference on Visualization '00
Visibility preserving terrain simplification: an experimental study
Proceedings of the eighteenth annual symposium on Computational geometry
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
A Pyramidal Data Structure for Triangle-Based Surface Description
IEEE Computer Graphics and Applications
Automatic generation of triangular irregular networks using greedy cuts
VIS '95 Proceedings of the 6th conference on Visualization '95
Hierarchical triangulation using terrain features
VIS '90 Proceedings of the 1st conference on Visualization '90
Optimizing triangulations by curvature equalization
VIS '92 Proceedings of the 3rd conference on Visualization '92
A framework for augmenting the visualization of dynamic raster surfaces
Information Visualization
Modeling and visualization of complex geometric environments
Geometric modeling
Visibility preserving terrain simplification: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 18th annual symposium on computational geometrySoCG2002
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
Journal of Mathematical Imaging and Vision
Efficiency of RINGO algorithm for large terrain rendering
ICCOMP'07 Proceedings of the 11th WSEAS International Conference on Computers
RINGO: block based algorithm for large terrain rendering
ISCGAV'06 Proceedings of the 6th WSEAS International Conference on Signal Processing, Computational Geometry & Artificial Vision
Towards a definition of higher order constrained Delaunay triangulations
Computational Geometry: Theory and Applications
Efficient Viewpoint Selection for Urban Texture Documentation
GSN '09 Proceedings of the 3rd International Conference on GeoSensor Networks
Real-time, dynamic level-of-detail management for three-axis NC milling simulation
Computer-Aided Design
Efficient viewpoint assignment for urban texture documentation
Proceedings of the 17th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems
Autonomous planetary exploration using LIDAR data
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
An efficient simplification and real-time rendering algorithm for large-scale terrain
International Journal of Computer Applications in Technology
A GIS based virtual urban simulation environment
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part III
Simple and fast terrain rendering using graphics hardware
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A review on delaunay refinement techniques
ICCSA'12 Proceedings of the 12th international conference on Computational Science and Its Applications - Volume Part I
Comparison of drainage-constrained methods for DEM generalization
Computers & Geosciences
Geospecific rendering of alpine terrain
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Field D* path-finding on weighted triangulated and tetrahedral meshes
Autonomous Agents and Multi-Agent Systems
Autonomous over-the-horizon navigation using LIDAR data
Autonomous Robots
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For representation of terrain, an efficient alternative to dense grids is the Triangulated Irregular Network (TIN), which represents a surface as a set of non-overlapping contiguous triangular facets, of irregular size and shape. The source of digital terrain data is increasingly dense raster models produced by automated orthophoto machines or by direct sensors such as synthetic aperture radar. A method is described for automatically extracting a TIN model from dense raster data. An initial approximation is constructed by automatically triangulating a set of feature points derived from the raster model. The method works by local incremental refinement of this model by the addition of new points until a uniform approximation of specified tolerance is obtained. Empirical results show that substantial savings in storage can be obtained.