SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
On levels of detail in terrains
Proceedings of the eleventh annual symposium on Computational geometry
Hierarchical triangulation for multiresolution surface description
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Strategic directions in computational geometry
ACM Computing Surveys (CSUR) - Special ACM 50th-anniversary issue: strategic directions in computing research
Surface approximation and geometric partitions
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Variable Resolution Terrain Surfaces
Proceedings of the 8th Canadian Conference on Computational Geometry
Automatic extraction of Irregular Network digital terrain models
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Multiresolution Decimation based on Global Error
Multiresolution Decimation based on Global Error
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Navigating through triangle meshes implemented as linear quadtrees
ACM Transactions on Graphics (TOG)
Multi-resolution dynamic meshes with arbitrary deformations
Proceedings of the conference on Visualization '00
Compressing Triangulated Irregular Networks
Geoinformatica
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Hierarchy of Surface Models and Irreducible Triangulation
ISAAC '02 Proceedings of the 13th International Symposium on Algorithms and Computation
Compressing Multiresolution Triangle Meshes
SSTD '01 Proceedings of the 7th International Symposium on Advances in Spatial and Temporal Databases
Multiresolution Representation of Shapes Based on Cell Complexes (Invited Paper)
DCGI '99 Proceedings of the 8th International Conference on Discrete Geometry for Computer Imagery
Morphology-driven simplification and multiresolution modeling of terrains
GIS '03 Proceedings of the 11th ACM international symposium on Advances in geographic information systems
Hierarchy of surface models and irreducible triangulations
Computational Geometry: Theory and Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Fast event-driven refinement of dynamic levels of detail
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
vLOD: High-Fidelity Walkthrough of Large Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Improved compression of topology for view-dependent rendering
Proceedings of the 20th spring conference on Computer graphics
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
Efficient view-dependent out-of-core rendering of large-scale and complex scenes
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Retargeting vector animation for small displays
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
High-quality networked terrain rendering from compressed bitstreams
Proceedings of the twelfth international conference on 3D web technology
Multi-grained level of detail using a hierarchical seamless texture atlas
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Restricted mesh simplification using edge contractions
COCOON'06 Proceedings of the 12th annual international conference on Computing and Combinatorics
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
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