SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Spherical wavelets: efficiently representing functions on the sphere
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution analysis for surfaces of arbitrary topological type
ACM Transactions on Graphics (TOG)
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
MAPS: multiresolution adaptive parameterization of surfaces
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Active modeling of 3-D objects: planning on the next best pose (NBP) for acquiring range images
NRC '97 Proceedings of the International Conference on Recent Advances in 3-D Digital Imaging and Modeling
Fast Multiresolution Surface Meshing
VIS '95 Proceedings of the 6th conference on Visualization '95
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Multi-Resolution Surface Description of 3-D Objects by Shape-Adaptive Triangular Meshes
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Velocity driven haptic rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
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We present a new method for controlling levels of detail (LODs) of triangulated polygonal objects by a gaze-driven approach. The method relies upon a hierarchical mesh representation we call a merge-and-split tree (MST) of vertices, in which objects are described at nearly continuous LODs. The idea behind the LOD control is to adjust the mesh shape quality adaptively under a geometrical definition of gaze points and fovea regions. Not only does it generate a circular fovea region with smooth transition of LODs, but it also makes possible a real-time updating of the whole mesh for moving gaze. We have applied our LOD control technique to several large models, and the results show that the method is effective in revealing high details in a fovea region guided by a gaze point moving freely across 3-D surfaces.