Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling

  • Authors:
  • Hongbin Zha;Yoshinobu Makimoto;Tsutomu Hasegawa

  • Affiliations:
  • Department of Intelligent Systems, Kyushu University, Fukuoka, Japan;Department of Intelligent Systems, Kyushu University, Fukuoka, Japan;Department of Intelligent Systems, Kyushu University, Fukuoka, Japan

  • Venue:
  • 3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
  • Year:
  • 1999
  • Velocity driven haptic rendering

    GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia

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Abstract

We present a new method for controlling levels of detail (LODs) of triangulated polygonal objects by a gaze-driven approach. The method relies upon a hierarchical mesh representation we call a merge-and-split tree (MST) of vertices, in which objects are described at nearly continuous LODs. The idea behind the LOD control is to adjust the mesh shape quality adaptively under a geometrical definition of gaze points and fovea regions. Not only does it generate a circular fovea region with smooth transition of LODs, but it also makes possible a real-time updating of the whole mesh for moving gaze. We have applied our LOD control technique to several large models, and the results show that the method is effective in revealing high details in a fovea region guided by a gaze point moving freely across 3-D surfaces.