The information capacity of the human fingertip
IEEE Transactions on Systems, Man and Cybernetics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
The Effect of Stiffness and Curvature on the Haptic Identification of Surfaces
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
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This paper presents a compact method for improving haptic rendering in virtual environments using Level Of Detail (LOD) with force feedback. We have introduced a velocity driven LOD, a new concept in using LOD in haptics. The aim of this approach differs from using LOD techniques in graphics. Our method simplifies the model according to the speed of the user's fingertip. The users fly quickly through the scene and get a rough overview of it. As they slow down, they obtain more and more details. We have enhanced this basic idea by smooth switching between two successive LODs and by mechanisms leading to a more natural perception of dynamically changing surfaces.