Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Constructing Hierarchies for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Illumination Dependent Refinement of Multiresolution Meshes
CGI '98 Proceedings of the Computer Graphics International 1998
H-COLLIDE: A Framework for Fast and Accurate Collision Detection for Haptic Interaction
H-COLLIDE: A Framework for Fast and Accurate Collision Detection for Haptic Interaction
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Haptic-dependent navigation & interaction of hybrid virtual models
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Velocity driven haptic rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
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Haptic display with force feedback is often necessary in several virtual environments. To enable haptic rendering of large datasets we introduce Continuously-Adaptive Haptic Rendering, a novel approach to reduce the complexity of the rendered dataset. We construct a continuous, multiresolution hierarchy of the model during the pre-processing and then at run time we use high-detail representation for regions around the probe pointer and coarser representation farther away. We achieve this by using a bell-shaped filter centered at the position of the probe pointer. Using our algorithm we are able to haptically render one to two orders of magnitude larger datasets than otherwise possible. Our approach is orthogonal to the previous work done in accelerating haptic rendering and thus can be used with them.