The information capacity of the human fingertip
IEEE Transactions on Systems, Man and Cybernetics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1998 IEEE symposium on Volume visualization
VolVis98 1998 IEEE Volume Visualization Symposium
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Direct haptic rendering of isosurface by intermediate representation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Computer Visualization: Graphics Techniques for Scientific and Engineering Analysis
Computer Visualization: Graphics Techniques for Scientific and Engineering Analysis
Real-time haptic sculpting in virtual volume space
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Graphical Representation of the State Spaces of Hierarchical Level-of-Detail Scene Descriptions
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
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Recent studies in haptic technologies provide more information channels that allow visual techniques to be augmented with haptic methods in scientific visualization. Most haptic devices utilize point interactions, resulting in a conflict between the low information bandwidth and further complication of data exploration. Traditionally in large-set data exploration, multi-resolution description is commonly applied to manage intelligently the complexity of rendered dataset at render time, maximizing the perceptual benefit of rendering to users. In this paper, the hierarchical impostor representations of surface & volume models are constructed, and the optimal performance based on cost & benefit evaluation at run time is employed to meet both the visual & hapic interaction qualities, providing more information of contacted objects transferred by both the visual and haptic feedbacks. During haptic-dependent navigation & interaction, our system adaptively determines the rendering mode using haptics & graphics impostors represented in the unified processing framework. Our experimental results have demonstrated the satisfactory performance of proposed haptic interaction framework applicable for hybrid virtual models.