Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Virtual reality technology
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Surface rendering versus volume rendering in medical imaging: techniques and applications (panel)
Proceedings of the 7th conference on Visualization '96
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Direct haptic rendering of isosurface by intermediate representation
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Computer Visualization: Graphics Techniques for Scientific and Engineering Analysis
Computer Visualization: Graphics Techniques for Scientific and Engineering Analysis
IEEE Transactions on Visualization and Computer Graphics
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Haptic Sculpting of Volumetric Implicit Functions
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
A sense of touch in online sculpting
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Haptic-dependent navigation & interaction of hybrid virtual models
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A guided tour in haptic audio visual environments and applications
International Journal of Advanced Media and Communication
A Manipulable Vision-Based 3D Input Device for Space Curves
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Biomedical Modeling in Tele-Immersion
Digital Human Modeling
Tearable: haptic display that presents a sense of tearing real paper
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Virtual bone drilling for dental implant surgery training
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Haptic sculpting of multi-resolution B-spline surfaces with shaped tools
Computer-Aided Design
A study of haptic linear and pie menus in a 3d fish tank VR environment
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
The method for verifying correctness of the shape's changes calculation in the melting block of ice
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Human-centered visualization environments
Human-centered visualization environments
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Virtual sculpture is a modeling technique for computer graphics based on the notion of sculpting a solid material with tools. Currently, most interactive sculpture is mainly focused on vision-based sensory channel. With visual feedback alone virtual sculpture cannot simulate the realistic sculpting operations in the physical world. The sense of touch, in combination with our kinesthetic sense, is capable of adding a new modality to virtual sculpture, especially in presenting complex geometry & material properties. In this paper, we propose a virtual haptic sculpting (VHS) system in the volume space, which supports real-time melting, burning, stamping, painting, constructing and peeling interactions. Based on the constructive volume methodology, we have developed sculpting tools as volumes, with each properties and size, distribution for elements, and rules of the interaction between the volumetric data and the tools. The sculpting tools are controlled directly by the 6-DOF haptic input to simulate realistic sculpting operations, in applying the computed model and tool dynamics while interacting with the volume. Both synthetic volumetric data and medical scan volumes are experimented using the 6-DOF PHANToM Desktop haptic interface.