The information capacity of the human fingertip
IEEE Transactions on Systems, Man and Cybernetics
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multi-modal haptic device for large-scale virtual environments
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Computer Visualization: Graphics Techniques for Scientific and Engineering Analysis
Computer Visualization: Graphics Techniques for Scientific and Engineering Analysis
Real-time haptic sculpting in virtual volume space
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Graphical Representation of the State Spaces of Hierarchical Level-of-Detail Scene Descriptions
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Normal vector voting: crease detection and curvature estimation on large, noisy meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Haptic Subdivision: An Approach to Defining Level-of-Detail in Haptic Rendering
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Real-Time Haptic and Visual Simulation of Bone Dissection
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Adaptive techniques for real-time haptic and visual simulation of bone dissection
VR '03 Proceedings of the IEEE Virtual Reality 2003
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
Haptic-dependent navigation & interaction of hybrid virtual models
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Body-based haptic interaction model for touch-enabled virtual environments
Presence: Teleoperators and Virtual Environments
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Our sense of touch is spatially focused and has a far lower bandwidth in comparison with visual sense that has the largest bandwidth. While most haptic studies utilize point interactions, resulting in a conflict between this low information bandwidth and relative complexity of virtual scene. In this paper, we investigate a novel multi-resolution force evaluation scheme of hybrid virtual models in a unified haptic interaction framework. Force contact model of tool-object interaction based on Hertz's contact theory is integrated in our work. Physical properties with different object materials expressed by Poisson's Ratio and Young's Modulus are involved to investigate most realistic perception during multi-resolution haptic interaction. The hierarchical impostor representation of surface and volumetric models are constructed, and the optimal performance based on cost and benefit evaluation at run time is employed to meet both the visual and hapic perceptual qualities. During this multi-resolution haptic interaction, our scheme adaptively determines the rendering mode using graphics and haptics impostors represented in the virtual environments. Our experimental results have demonstrated the satisfactory performance of proposed multi-resolution haptic interaction framework applicable for hybrid virtual models.