Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Body-based haptic interaction model for touch-enabled virtual environments
Presence: Teleoperators and Virtual Environments
Bone drilling haptic interaction for orthopedic surgical simulator
Computers in Biology and Medicine
Tracking the movement of surgical tools in a virtual temporal bone dissection simulator
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Physics-based interactive volume manipulation for sharing surgical process
IEEE Transactions on Information Technology in Biomedicine - Special section on new and emerging technologies in bioinformatics and bioengineering
Physics-based burr haptic simulation: tuning and evaluation
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
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Bone dissection is an important component of many surgicalprocedures. In this paper, we discuss adaptive techniquesfor providing real-time haptic and visual feedbackduring a virtual bone dissection simulation. The simulatoris being developed as a component of a training system fortemporal bone surgery. We harness the difference in complexityand frequency requirements of the visual and hapticsimulations by modeling the system as a collection ofloosely coupled concurrent components. The haptic componentexploits a multi-resolution representation of the firsttwo moments of the bone characteristic function to rapidlycompute contact forces and determine bone erosion. Thevisual component uses a time-critical particle system evolutionmethod to simulate secondary visual effects, such asbone debris accumulation, blooding, irrigation, and suction.