Adaptive techniques for real-time haptic and visual simulation of bone dissection

  • Authors:
  • Marco Agus;Andrea Giachetti;Enrico Gobbetti;Gianluigi Zanetti;Antonio Zorcolo

  • Affiliations:
  • -;-;-;-;-

  • Venue:
  • VR '03 Proceedings of the IEEE Virtual Reality 2003
  • Year:
  • 2003

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Abstract

Bone dissection is an important component of many surgicalprocedures. In this paper, we discuss adaptive techniquesfor providing real-time haptic and visual feedbackduring a virtual bone dissection simulation. The simulatoris being developed as a component of a training system fortemporal bone surgery. We harness the difference in complexityand frequency requirements of the visual and hapticsimulations by modeling the system as a collection ofloosely coupled concurrent components. The haptic componentexploits a multi-resolution representation of the firsttwo moments of the bone characteristic function to rapidlycompute contact forces and determine bone erosion. Thevisual component uses a time-critical particle system evolutionmethod to simulate secondary visual effects, such asbone debris accumulation, blooding, irrigation, and suction.