VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual temporal bone dissection: a case study
Proceedings of the conference on Visualization '01
Measurement, analysis, and display of haptic signals during surgical cutting
Presence: Teleoperators and Virtual Environments
Haptic Volume Interaction with Anatomic Models at Sub-Voxel Resolution
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Real-Time Haptic and Visual Simulation of Bone Dissection
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Adaptive techniques for real-time haptic and visual simulation of bone dissection
VR '03 Proceedings of the IEEE Virtual Reality 2003
Visuohaptic Simulation of Bone Surgery for Training and Evaluation
IEEE Computer Graphics and Applications
Six degree-of freedom haptic rendering for dental implantology simulation
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
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In this paper we provide a preliminary report on our work on the tuning of a temporal bone surgical simulator using parameter values derived from experimental measurements, and on the comparison between these results and the previously used "domain expert" assigned values. Our preliminary results indicate that the parameter values defined by the domain-experts are consistent with the experimentally derived values. Psychophysical testing indicates that the simulator is capable of rendering the basic material differences required for bone burring work and that some trained users preferentially associate a simulated temporal bone resin model with its real counterpart.