Real-time haptic and visual simulation of bone dissection
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Towards a psychophysical evaluation of a surgical simulator for bone-burring
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Cutting on Triangle Mesh: Local Model-Based Haptic Display for Dental Preparation Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
"On-the-fly" voxelization for 6 degrees-of-freedom haptic virtual sculpting
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Tracking the movement of surgical tools in a virtual temporal bone dissection simulator
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Realistic haptic interaction in volume sculpting for surgery simulation
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Physics-based burr haptic simulation: tuning and evaluation
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Design of a multimodal VR platform for the training of surgery skills
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
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Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component of a training system for temporal bone surgery. We use a physically motivated model to describe the burr-bone interaction, that includes haptic forces evaluation, the bone erosion process and the resulting debris. The current implementation, directly operating on a voxel discretization of patient-specific 3D CT and MR imaging data, is efficient enough to provide real-time feedback on a low-end multi-processing PC platform.