Virtual Orthopedic Surgery Training
IEEE Computer Graphics and Applications
Real-Time Haptic and Visual Simulation of Bone Dissection
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Rapid Feedback Systems for Elite Sports Training
IEEE Pervasive Computing
Visuohaptic Simulation of Bone Surgery for Training and Evaluation
IEEE Computer Graphics and Applications
A Visuo-Haptic Device - Telemaque - Increases Kindergarten Children's Handwriting Acquisition
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
The Effect of Virtual Haptic Training on Real Surgical Drilling Proficiency
WHC '07 Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
A meta-analysis of the training effectiveness of virtual reality surgical simulators
IEEE Transactions on Information Technology in Biomedicine
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There are many ways by which we can learn new skills. For sensory motor skills, repeated practice (often under supervision and guidance of an expert mentor) is required in order to progressively understand the consequences of our actions, adapt our behavior and develop optimal perception-action loops needed to intuitively and efficiently perform the task. VR multimodal platforms, if adequately designed, can offer an alternative to real environments therefore. Indeed they present interesting features: controlled environment, measure of the user's performance, display of quantitative feedback. This paper presents such a platform that was developed for surgery skills training.