VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Virtual temporal bone dissection: a case study
Proceedings of the conference on Visualization '01
Haptic Volume Interaction with Anatomic Models at Sub-Voxel Resolution
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Real-Time Haptic and Visual Simulation of Bone Dissection
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Adaptive techniques for real-time haptic and visual simulation of bone dissection
VR '03 Proceedings of the IEEE Virtual Reality 2003
Towards Haptic Performance Analysis Using K-Metrics
HAID '08 Proceedings of the 3rd international workshop on Haptic and Audio Interaction Design
Computer Methods and Programs in Biomedicine
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In this paper we present the current state of our research on simulation of temporal bone surgical procedures. We describe the results of tests performed on a virtual surgical training system for middle ear surgery. The work is aimed to demonstrate how expert surgeons and trainees can effectively use the system for training and assessment purposes. Preliminary kinematic and dynamic analysis of simulated mastoidectomy sessions are presented. The simulation system used is characterized by a haptic component exploiting a bone-burr contact and erosion simulation model, a direct volume rendering module as well as a time-critical particle system to simulate secondary visual effects, such as bone debris accumulation, blooding, irrigation, and suction.