The human factors of computer graphics interaction techniques
IEEE Computer Graphics and Applications
The decoupled simulation model for virtual reality systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using the GIVEN toolkit for system development in MuSE
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
DEVA3: architecture for a large-scale distributed virtual reality system
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
A Network Communication Protocol for Distributed Virtual Environment Systems
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
EGVE '02 Proceedings of the workshop on Virtual environments 2002
A Map-Based System Using Speech and 3D Gestures for Pervasive Computing
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Building a massively multiplayer game for the million: Disney's Toontown Online
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tele-sports and tele-dance: full-body network interaction
Proceedings of the ACM symposium on Virtual reality software and technology
Combining head-mounted and projector-based displays for surgical training
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Managing collaboration in the nanomanipulator
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
3D visual component based approach for effective telepresence systems
Proceedings of the 2004 ACM SIGMM workshop on Effective telepresence
Ubiquitous Tracking for Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
SRDS '04 Proceedings of the 23rd IEEE International Symposium on Reliable Distributed Systems
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
Towards a psychophysical evaluation of a surgical simulator for bone-burring
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Using music to interact with a virtual character
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
Marve: a prototype virtual human interface framework for studying human-virtual human interaction
Lecture Notes in Computer Science
Experiences in driving a cave with IBM scalable graphics engine-3 (SGE-3) prototypes
Proceedings of the ACM symposium on Virtual reality software and technology
Spatial ontology for semantic integration in 3D multimodal interaction framework
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Enabling scientific workflows in virtual reality
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Geometry based haptic interaction with scientific data
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Gestaction 3D: vers un périphérique 3D intuitif et ergonomique
IHM 2005 Proceedings of the 17th international conference on Francophone sur l'Interaction Homme-Machine
Semantic 3D object manipulation using object ontology in multimodal interaction framework
Proceedings of the 2005 international conference on Augmented tele-existence
IntelligentBox as component based development system for body action 3D games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A survey of software infrastructures and frameworks for ubiquitous computing
Mobile Information Systems
An assessment of eye-gaze potential within immersive virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Presence: Teleoperators and Virtual Environments
UbiMob '08 Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing
Building an economical VR system for CS education
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Microelectronics Journal
Intml: A dataflow oriented development system for virtual reality applications
Presence: Teleoperators and Virtual Environments
A VR framework for interacting with molecular simulations
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
FlowVR-VRPN: first experiments of a VRPN/FlowVR coupling
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
VRPN and Qwerk: fast MR device prototyping and testing
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Using the Wii Balance Board™ as a low-cost VR interaction device
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A-3DI core: a framework for adding adaptative behaviour into VR applications
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Environment-Independent VR Development
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Building New Mixed Reality Devices
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
3D edutainment environment: learning physics through VR/AR experiences
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A System Architecture for Ubiquitous Tracking Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Steering actors through a virtual set employing vibro-tactile feedback
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Supporting the creation of hybrid museum experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A distributed virtual reality framework for Korea-Japan high-speed network test bed
International Journal of High Performance Computing and Networking
An analysis of eye scanpath entropy in a progressively forming virtual environment
Presence: Teleoperators and Virtual Environments
A New Approach to Design an Interactive System for Molecular Analysis
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design
ACM Transactions on Computer-Human Interaction (TOCHI)
Multimedia integration into the blue-c API
Computers and Graphics
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Numerical input techniques for immersive virtual environments
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
A framework for designing adaptative systems in VR applications
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
INDiE: a framework for human computer Interaction in Distributed Environments
Mobility '09 Proceedings of the 6th International Conference on Mobile Technology, Application & Systems
Proceedings of the 5th French-Speaking Conference on Mobility and Ubiquity Computing
Tracking the movement of surgical tools in a virtual temporal bone dissection simulator
IS4TM'03 Proceedings of the 2003 international conference on Surgery simulation and soft tissue modeling
Software architecture for multimodal user input - FLUID
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
DEVAL: a device abstraction layer for VR/AR
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Design and evaluation of a hybrid display system for motion-following tasks
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
A reconfigurable immersive workbench and wall-system for designing and training in 3D environments
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Presence: Teleoperators and Virtual Environments
Creating interactive poly-artistic works: the ConceptMove project
ICVS'07 Proceedings of the 4th international conference on Virtual storytelling: using virtual reality technologies for storytelling
Easying MR development with eclipse and InTml
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
On device driver architectures for virtual reality toolkits
Presence: Teleoperators and Virtual Environments
Lessons about virtual environment software systems from 20 years of ve building
Presence: Teleoperators and Virtual Environments
Middleware for integration of wireless sensors in minimally invasive surgery
WONS'10 Proceedings of the 7th international conference on Wireless on-demand network systems and services
Proxemics with multiple dynamic characters in an immersive virtual environment
ACM Transactions on Applied Perception (TAP)
WiELD-CAVE: Wireless ergonomic lightweight device for use in the CAVE
Journal of Computational Methods in Sciences and Engineering - Special Supplement Issue in Section A and B: Selected Papers from the ISCA International Conference on Software Engineering and Data Engineering, 2009
Physics-based burr haptic simulation: tuning and evaluation
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
An object-centric interaction framework for tangible interfaces in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Immersive molecular visualization and interactive modeling with commodity hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
Immersive journalism: Immersive virtual reality for the first-person experience of news
Presence: Teleoperators and Virtual Environments
Visual acceptance evaluation of soft shadow algorithms for virtual TV studios
Proceedings of the 13th International Conference on Humans and Computers
Vibrotactile pitfalls: arm guidance for moderators in virtual TV studios
Proceedings of the 13th International Conference on Humans and Computers
TREC: platform-neutral input for mobile augmented reality applications
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Astrojumper: Motivating exercise with an immersive virtual reality exergame
Presence: Teleoperators and Virtual Environments
A framework to develop VR interaction techniques based on openinterface and AFreeCA
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
Augmented reality using personal projection and retroreflection
Personal and Ubiquitous Computing
Visualizing emotion in musical performance using a virtual character
SG'05 Proceedings of the 5th international conference on Smart Graphics
Full body acting rehearsal in a networked virtual environment-a case study
Presence: Teleoperators and Virtual Environments
Haptic communication tools for collaborative deformation of molecules
EuroHaptics'12 Proceedings of the 2012 international conference on Haptics: perception, devices, mobility, and communication - Volume Part I
A VRPN server for haptic devices using OpenHaptics 3.0
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
Proposal and evaluation of models with and without position for immersive FPS games
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
BAT: a distributed meta-tracking system
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
Tangible interaction for 3D widget manipulation in virtual environments
EGVE'08 Proceedings of the 14th Eurographics conference on Virtual Environments
A Modular framework for distributed VR interaction processing
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
VINS: shared memory space for definition of interactive techniques
Proceedings of the 18th ACM symposium on Virtual reality software and technology
SmurVEbox: a smart multi-user real-time virtual environment for generating character animations
Proceedings of the Virtual Reality International Conference: Laval Virtual
BCI could make old two-player games even more fun: a proof of concept with "connect four"
Advances in Human-Computer Interaction - Special issue on Using Brain Waves to Control Computers and Machines
Presence: Teleoperators and Virtual Environments
The effects of VEs on mobility impaired users: presence, gait, and physiological response
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Usability benchmarks for motion tracking systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Real time whole body motion mapping for avatars and robots
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
AppRC: a framework for integrating mobile communication to virtual reality applications
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Digital storytelling within virtual environments: "the battle of thermopylae"
Transactions on Edutainment IX
Comparative study of the bimanual and collaborative modes for closely coupled manipulations
International Journal of Human-Computer Studies
Hi-index | 0.00 |
The Virtual-Reality Peripheral Network (VRPN) system provides a device-independent and network-transparent interface to virtual-reality peripherals. VRPN's application of factoring by function and of layering in the context of devices produces an interface that is novel and powerful. VRPN also integrates a wide range of known advanced techniques into a publicly-available system. These techniques benefit both direct VRPN users and those who implement other applications that make use of VR peripherals.