VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
A QoS Metamodel and its Realization in a CORBA Component Infrastructure
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 9 - Volume 9
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Emerging frameworks for tangible user interfaces
IBM Systems Journal
The TAC paradigm: specifying tangible user interfaces
Personal and Ubiquitous Computing
UbiMob '04 Proceedings of the 1st French-speaking conference on Mobility and ubiquity computing
Token+constraint systems for tangible interaction with digital information
ACM Transactions on Computer-Human Interaction (TOCHI)
The Delta3D Open Source Game Engine
IEEE Computer Graphics and Applications
APRIL A High-Level Framework for Creating Augmented Reality Presentations
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
SSIML/AR: A Visual Language for the Abstract Specification of Augmented Reality User Interfaces
3DUI '06 Proceedings of the 3D User Interfaces
Mixed reality: a model of mixed interaction
Proceedings of the working conference on Advanced visual interfaces
Notational-based prototyping of mixed interactions
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Articulating interaction and task models for the design of advanced interactive systems
TAMODIA'07 Proceedings of the 6th international conference on Task models and diagrams for user interface design
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In this paper, we present SIMBA, a prototyping approach dedicated to Mixed Interactive Systems (MIS). This approach supports the use of an existing co-design process of MIS. SIMBA combines a «medium fidelity» prototyping platform based on simulation, and a model-driven development process. Simulation-based prototyping allows for a fast and inexpensive generation of mixed interactive prototypes. A model-driven development process enables such prototypes to be tightly coupled with design choices established in earlier design phases. It also supports an incremental evolution into the final, not simulated, MIS. The prototyping approach that we present is based on the identification of the roles of the different actors involved in a MIS development process and the collaboration between them. An augmented museum application is used throughout this paper to illustrate the proposed prototyping approach.