Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
In search of metaphors for tangible user intefaces
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Interaction in a collaborative augmented reality environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
OpenTracker-An Open Software Architecture for Reconfigurable Tracking based on XML
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Design and Evaluation of Menu Systems for Immersive Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
MR Platform: A Basic Body on Which Mixed Reality Applications are Built
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Fata Morgana " A Presentation System for Product Design
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Mobile Collaborative Augmented Reality
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Design of a Component-Based Augmented Reality Framework
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Exploratory programming of distributed augmented environments
Exploratory programming of distributed augmented environments
An environment for telecollaborative data exploration
VIS '93 Proceedings of the 4th conference on Visualization '93
Extreme Programming Explained: Embrace Change (2nd Edition)
Extreme Programming Explained: Embrace Change (2nd Edition)
Sensor Fusion and Occlusion Refinement for Tablet-Based AR
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Collaborative Mixed Reality Visualization of an Archaeological Excavation
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
A rapid prototyping software infrastructure for user interfaces in ubiquitous augmented reality
Personal and Ubiquitous Computing
The MORGAN framework: enabling dynamic multi-user AR and VR projects
Proceedings of the ACM symposium on Virtual reality software and technology
Interactive prototyping for ubiquitous augmented reality user interfaces
Proceedings of the 11th international conference on Intelligent user interfaces
An Investigation of Collective Human Behavior in Large-Scale Mixed Reality Spaces
Presence: Teleoperators and Virtual Environments
A survey of software infrastructures and frameworks for ubiquitous computing
Mobile Information Systems
UbiMob '08 Proceedings of the 4th French-speaking conference on Mobility and ubiquity computing
Robot Arena: An augmented reality platform for game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Ubiquitous animated agents for augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A System Architecture for Ubiquitous Tracking Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Context-Aware Cognitive Agent Architecture for Ambient User Interfaces
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
International Journal of Human-Computer Studies
Component-based middleware for distributed augmented reality applications
Proceedings of the 5th International Conference on Communication System Software and Middleware
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Analytic review of usability evaluation in ISMAR
Interacting with Computers
Survey Representing information - Classifying the Augmented Reality presentation space
Computers and Graphics
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In the past, architectures of Augmented Reality systemshave been widely different and taylored to specific tasks. Inthis paper, we use the example of the SHEEP game to showhow the structural flexibility of DWARF, our component-basedDistributed Wearable Augmented Reality Framework,facilitates a rapid prototyping and online developmentprocess for building, debugging and altering a complex,distributed, highly interactive AR system.The SHEEP system was designed to test and demonstratethe potential of tangible user interfaces which dynamicallyvisualize, manipulate and control complex operations ofmany inter-dependent processes. SHEEP allows the usersmore freedom of action and forms of interaction and collaboration,following the tool metaphor that bundles softwarewith hardware in units that are easily understandable to theuser. We describe how we developed SHEEP, showing thecombined evolution of framework and application, as wellas the progress from rapid prototype to final demonstrationsystem. The dynamic aspects of DWARF facilitated testingand allowed us to rapidly evaluate new technologies.SHEEP has been shown successfully at various occasions.We describe our experiences with these demos.