Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Herding Sheep: Live System Development for Distributed Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
ACM SIGGRAPH 2006 Educators program
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Exploring mixed reality robot gaming
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Advances in Human-Computer Interaction - Special issue on human-robot interaction
TabletopCars: interaction with active tangible remote controlled cars
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
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Nowadays electronic games are of great importance to the economic sector, to computing, and to academic research, and not are limited to entertainment applications only. Augmented reality is one of the new frontiers to be explored in the search for innovation in gameplay and in interactive interfaces of electronic games. This article presents the research, development, and testing of an infrastructure, called Robot Arena, for the development of innovative games using the spatial augmented reality and new interfaces that this technology brings. Based on horizontal interfaces with elements of hardware and software, Robot ARena has a flexible architecture that enables different ways of interaction and visualization. Another aspect planned for this project is the control and communication of robots, which can be used as avatars in games. A Robot ARena prototype was implemented, tested, and used in the development of two game prototypes, FootBot ARena and TanSpace, which bring new challenges to the infrastructure, such as exploration of the influence of virtual objects on real objects and the application of tangible interfaces.