IEEE Computer Graphics and Applications
The RoboCup Synthetic Agent Challenge 97
RoboCup-97: Robot Soccer World Cup I
Special Issue on Ubiquitous Games
Personal and Ubiquitous Computing
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development
Personal and Ubiquitous Computing
A virtual patient based on qualitative simulation
Proceedings of the 8th international conference on Intelligent user interfaces
Qualitative physics in virtual environments
Proceedings of the 9th international conference on Intelligent user interfaces
Alternative reality: a new platform for virtual reality art
Proceedings of the ACM symposium on Virtual reality software and technology
Parallel Computing - Special issue: Parallel and nature-inspired computational paradigms and applications
Proceedings of the 35th conference on Winter simulation: driving innovation
Proceedings of the 35th conference on Winter simulation: driving innovation
Target acquisition in multiscale electronic worlds
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Causality and virtual reality art
Proceedings of the 5th conference on Creativity & cognition
Comparing the usefulness of video and map information in navigation tasks
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Distinguishing games and simulation games from simulators
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The CaveUT system: immersive entertainment based on a game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
AI-based world behaviour for emergent narratives
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
High school graduate refines gyromouse interface for virtual reality: pre-teens play crucial role
ACM SIGGRAPH Computer Graphics
Meeting technology challenges of pervasive augmented reality games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
Evaluation of object-oriented design patterns in game development
Information and Software Technology
Madame bovary on the holodeck: immersive interactive storytelling
Proceedings of the 15th international conference on Multimedia
Causal perception in virtual reality and its implications for presence factors
Presence: Teleoperators and Virtual Environments
Game portability using a service-oriented approach
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
A Surround Display Warp-Mesh Utility to Enhance Player Engagement
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Robot Arena: An augmented reality platform for game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
The case for research in game engine architecture
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Affective game engines: motivation and requirements
Proceedings of the 4th International Conference on Foundations of Digital Games
Robot simulation physics validation
PerMIS '07 Proceedings of the 2007 Workshop on Performance Metrics for Intelligent Systems
A partitioning method of balancing CPU utilization of servers in DVE
PDCN '08 Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks
Twilight City: a virtual environment for MOUT
International Journal of Computers and Applications
Developing adaptive mobile support for crisis response in synthetic task environments
UI-HCII'07 Proceedings of the 2nd international conference on Usability and internationalization
Dynamic hybrid DVE architecture
ASIAN'05 Proceedings of the 10th Asian Computing Science conference on Advances in computer science: data management on the web
High ecological validity and accurate stimulus control in VR-based psychological experiments
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
Implementing high-resolution adaptivity in game-based learning
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
CaveUDK: a VR game engine middleware
Proceedings of the 18th ACM symposium on Virtual reality software and technology
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Serious computational results are derived from computer-based games.