Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 1st IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Objectively evaluating entertainment technology
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Physiological indicators for the evaluation of co-located collaborative play
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
A continuous and objective evaluation of emotional experience with interactive play environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Paper prototyping a pervasive game
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Using prototypes in early pervasive game development
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
The pervasive discourse: an analysis
Computers in Entertainment (CIE) - Interactive TV
Integrating cumulative context into computer games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
A VR game platform built upon wireless sensor network
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
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