Using prototypes in early pervasive game development

  • Authors:
  • Elina M. I. Koivisto;Riku Suomela

  • Affiliations:
  • Nokia Research Center, Tampere Finland;Nokia Research Center, Tampere Finland

  • Venue:
  • Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
  • Year:
  • 2007

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper, we discuss using various prototyping methods in early game development. We have playtested pervasive game prototypes using agile software prototype development methods and guided paper prototyping methods. We give examples of four pervasive games where both paper-prototyping and software-prototyping methods are used. We also compare results that have been achieved by testing games with the potential end users of the game and with colleagues or other experts. The benefits and disadvantages of the methods are discussed and their use in the game development process is described, i.e. when the methods should be used and what should be considered when using them.