Theories meet realities: designing a learning game for girls
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Human behavior models for agents in simulators and games: part II: gamebot engineering with PMFserv
Presence: Teleoperators and Virtual Environments
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Playing for keeps: gaming as a language learning tool
ACM SIGGRAPH 2006 Educators program
That cloud game: dreaming (and doing) innovative game design
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Battleship by foot: learning by designing a mixed reality game
Proceedings of the 3rd Australasian conference on Interactive entertainment
Computer games as playground and stage
Proceedings of the 2006 international conference on Game research and development
Creative Uses of Software Errors: Glitches and Cheats
Social Science Computer Review
Journey of discovery: the night journey project as "video/game art"
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Mapping the mental space of game genres
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Using prototypes in early pervasive game development
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Mapping resources to state functions in massively multiplayer online games
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Heuristic evaluation for games: usability principles for video game design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Observing the learning curve of videogames in architectural design
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Using prototypes in early pervasive game development
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Designing human-computer multi-agent collaboration in productive multi-player games
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Educational Games Design Issues: Motivation and Multimodal Interaction
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Games, gamers, and gaming: understanding game research
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
The impact of game design on students' interest in CS
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
The ETH game programming laboratory: a capstone for computer science and visual computing
GDCSE '08 Proceedings of the 3rd international conference on Game development in computer science education
Using genres to customize usability evaluations of video games
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Semi-autonomous avatars in world of minds: a case study of AI-based game design
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Usability heuristics for networked multiplayer games
Proceedings of the ACM 2009 international conference on Supporting group work
Lessons from a class on handheld augmented reality game design
Proceedings of the 4th International Conference on Foundations of Digital Games
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
Proceedings of the 4th International Conference on Foundations of Digital Games
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Automatic prototyping in model-driven game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
The many faces of sociability and social play in games
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
A game-centric approach to foster undergraduate learning
CATE '07 Proceedings of the 10th IASTED International Conference on Computers and Advanced Technology in Education
Exploring Games as Formal Models
SEEFM '09 Proceedings of the 2009 Fourth South-East European Workshop on Formal Methods
In search of lost time: on game goals and failure costs
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Comparison of playtesting and expert review methods in mobile game evaluation
Proceedings of the 3rd International Conference on Fun and Games
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
A narrative-driven design approach for casual games with children
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
The impact of virtualization on the performance of Massively Multiplayer Online Games
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
International Journal of Advanced Media and Communication
BiLAT: A Game-Based Environment for Practicing Negotiation in a Cultural Context
International Journal of Artificial Intelligence in Education
EDGE: an easy design tool of game event for rapid game development
ACM SIGGRAPH ASIA 2010 Sketches
Capturing the response of players to a location-based game
Personal and Ubiquitous Computing
Game development documentation and institutional collection development policy
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
Heavy rain: how i learned to trust the designer
Well played 3.0
The explanatory power of playability heuristics
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Game design framework: a pilot study on users' perceptions
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Designing dramatic play: story and game structure
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
A learning objective focused methodology for the design and evaluation of game-based tutors
Proceedings of the 43rd ACM technical symposium on Computer Science Education
Supporting rereadability through narrative play
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Studying the Elusive Experience in Pervasive Games
Simulation and Gaming
Maximizing learning and guiding behavior in free play user generated content environments
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education
Three elemental game progress patterns
IScIDE'11 Proceedings of the Second Sino-foreign-interchange conference on Intelligent Science and Intelligent Data Engineering
When a video game transforms to mobile phone controlled team experience
Proceeding of the 16th International Academic MindTrek Conference
Leaving room for improvisation: towards a design approach for open-ended play
Proceedings of the 12th International Conference on Interaction Design and Children
Applying lehman's laws to game evolution
Proceedings of the 2013 International Workshop on Principles of Software Evolution
How to develop financial applications with game features in e-banking?
Proceedings of the 2013 International Conference on Information Systems and Design of Communication
Child-centered game development (CCGD): developing games with children at school
Personal and Ubiquitous Computing
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