Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Non-invasive, interactive, stylized rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Expressive Rendering: A Review of Nonphotorealistic Techniques
IEEE Computer Graphics and Applications
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
That cloud game: dreaming (and doing) innovative game design
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
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This paper describes the development of a video/game art project being produced by media artist Bill Viola in collaboration with a team from the USC Game Innovation Lab, which uses a combination of both video and game technologies to explore the universal experience of an individual's journey towards enlightenment. Here, we discuss both the creative and technical approaches to achieving the project's goals of evoking in the player the sense of undertaking a spiritual journey.