SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Drawing natural scenery by computer graphics
Computer-Aided Design
Fractals everywhere
SIAS, strokes interpreted animated sequences
Computer Graphics Forum
The algorithmic beauty of plants
The algorithmic beauty of plants
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Fractal image compression
Fractals and chaos
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Harnessing chaos for image synthesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Scale-dependent reproduction of pen-and-ink illustrations
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Assessing the effect of non-photorealistic rendered images in CAD
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiperspective panoramas for cel animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching with projective 2D strokes
Proceedings of the 12th annual ACM symposium on User interface software and technology
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Teaching non-photorealistic animation and rendering (panel session)
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Functionally based virtual computer art
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Pen-and-Ink rendering in volume visualisation
Proceedings of the conference on Visualization '00
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Automatic image-based pencil sketch rendering
Journal of Computer Science and Technology
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
Using 3D and Ancillary Media to Train Construction Workers
IEEE MultiMedia
Rendering with Parallel Stripes
IEEE Computer Graphics and Applications
Interactive volume rendering based on a "bubble model"
GRIN'01 No description on Graphics interface 2001
Cubist Style Rendering from Photographs
IEEE Transactions on Visualization and Computer Graphics
Automatic graphical abstraction in intent-based 3D-illustrations
AVI '98 Proceedings of the working conference on Advanced visual interfaces
Image and video based painterly animation
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Droplet: a virtual brush model to simulate Chinese calligraphy and painting
Journal of Computer Science and Technology
Virtual hairy brush for painterly rendering
Graphical Models
Retargeting vector animation for small displays
MUM '05 Proceedings of the 4th international conference on Mobile and ubiquitous multimedia
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Journey of discovery: the night journey project as "video/game art"
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
Direct talkback in computer supported tools for the conceptual stage of design
Knowledge-Based Systems
Viewing progress in non-photorealistic rendering through Heinlein's lens
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Automatic stained glass rendering
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Expressive animated character sequences using knowledge-based painterly rendering
International Journal of Computer Games Technology
Exploring the effect of color palette in painterly rendered character sequences
CAe '12 Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Decoupling strokes and high-level attributes for interactive traditional drawing
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
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In parallel with the well-known developments in computer graphics to produce photorealistic imagery there have been a number of interesting attempts to widen the range of output possibilities. In particular, there has been a thrust towards creating systems that simulate the sort of natural media that artists use. Some of these attempts are reviewed and, from them, the concept of 'expressive' or non-photorealistic rendering is developed. Expressive rendering goes further than simulation of natural media: it aims to encourage new forms of image-making. Some of the possibilities are illustrated by output from the Piranesi system.