Computer-generated pen-and-ink illustration

  • Authors:
  • Georges Winkenbach;David H. Salesin

  • Affiliations:
  • Department of Computer Science and Engineering, University of Washington, Seattle, Washington;Department of Computer Science and Engineering, University of Washington, Seattle, Washington

  • Venue:
  • SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
  • Year:
  • 1994

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It introduces “stroke textures,” which can be used for achieving both texture and tone with line drawing. Stroke textures also allow resolution-dependent rendering, in which the choice of strokes used in an illustration is appropriately tied to the resolution of the target medium. We demonstrate these techniques using complex architectural models, including Frank Lloyd Wright's “Robie House.”