Zero crossings on lines of curvature
Computer Vision, Graphics, and Image Processing
Hidden curve removal for free form surfaces
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The 3D marching lines algorithm
Graphical Models and Image Processing
Topographical Properties of Generic Images
International Journal of Computer Vision
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Visual motion of curves and surfaces
Visual motion of curves and surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Logical/Linear Operators for Image Curves
IEEE Transactions on Pattern Analysis and Machine Intelligence
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Exaggerated shading for depicting shape and detail
ACM SIGGRAPH 2006 Papers
Sketching shiny surfaces: 3D shape extraction and depiction of specular surfaces
ACM Transactions on Applied Perception (TAP)
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Apparent ridges for line drawing
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
Data-driven curvature for real-time line drawing of dynamic scenes
ACM Transactions on Graphics (TOG)
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
How well do line drawings depict shape?
ACM SIGGRAPH 2009 papers
Relief analysis and extraction
ACM SIGGRAPH Asia 2009 papers
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
Technical Section: Perceptual enhancement of two-level volume rendering
Computers and Graphics
Computational highlight holography
ACM SIGGRAPH Asia 2010 papers
3D model feature line stylization using mesh sharpening
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Technical Section: Exoskeleton: Curve network abstraction for 3D shapes
Computers and Graphics
Structure-preserving stippling by priority-based error diffusion
Proceedings of Graphics Interface 2011
3D Line Drawing for Archaeological Illustration
International Journal of Computer Vision
Stylization-based ray prioritization for guaranteed frame rates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
XDoG: advanced image stylization with eXtended Difference-of-Gaussians
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Communications of the ACM
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
Efficient and robust 3D line drawings using difference-of-Gaussian
Graphical Models
Special Section on CANS: Ray prioritization using stylization and visual saliency
Computers and Graphics
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Line drawings vs. curvature shading: scientific illustration of range scanned artefacts
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Developing serious games specifically adapted to people suffering from alzheimer
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Extraction of ridge and valley lines from unorganized points
Multimedia Tools and Applications
Artistic minimal rendering with lines and blocks
Graphical Models
Line-based sunken relief generation from a 3D mesh
Graphical Models
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
The Visual Computer: International Journal of Computer Graphics
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Recent work has shown that sparse lines defined on 3D shapes, including occluding contours and suggestive contours, are effective at conveying shape. We introduce two new families of lines called suggestive highlights and principal highlights, based on definitions related to suggestive contours and geometric creases. We show that when these are drawn in white on a gray background they are naturally interpreted as highlight lines, and complement contours and suggestive contours. We provide object-space definitions and algorithms for extracting these lines, explore several stylization possibilities, and compare the lines to ridges and valleys of intensity in diffuse-shaded images.