Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The simplest subdivision scheme for smoothing polyhedra
ACM Transactions on Graphics (TOG)
Weights for computing vertex normals from facet normals
Journal of Graphics Tools
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An illustration technique using hardware-based intersections and skeletons
Proceedings of the 1999 conference on Graphics interface '99
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
√2 Subdivision for quadrilateral meshes
The Visual Computer: International Journal of Computer Graphics
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Apparent ridges for line drawing
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 classes
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
Generating knitting patterns from a sketch: a CSP approach
Proceedings of the Symposium on Computational Aesthetics
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We present a method for drawing lines on an object that depict both the shape and shading of the object. To do so, we construct a gradient field of the diffuse intensity of the surface to guide a set of adaptively spaced lines. The shape of these lines reflect the lighting under which the object is being viewed and its shape. When the light source is placed at the viewer's location, these lines emanate from silhouettes and naturally extend Suggestive Contours. By using a hierarchical proximity grid, we can also improve the quality of these lines as well as control their density over the image. We also provide a method for detecting and removing ridge lines in the intensity field, which lead to artifacts in the line drawings.