A computational approach to edge detection
Readings in computer vision: issues, problems, principles, and paradigms
Zero crossings on lines of curvature
Computer Vision, Graphics, and Image Processing
Solid shape
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging
ACM SIGGRAPH 2004 Papers
Estimating Curvatures and Their Derivatives on Triangle Meshes
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Apparent relief: a shape descriptor for stylized shading
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2008 classes
Illustrative visualization: new technology or useless tautology?
ACM SIGGRAPH Computer Graphics
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
Sketch-based Interfaces: Sketching contours
Computers and Graphics
Data-driven curvature for real-time line drawing of dynamic scenes
ACM Transactions on Graphics (TOG)
Fast high-quality line visibility
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Light warping for enhanced surface depiction
ACM SIGGRAPH 2009 papers
How well do line drawings depict shape?
ACM SIGGRAPH 2009 papers
A visibility algorithm for converting 3D meshes into editable 2D vector graphics
ACM SIGGRAPH 2009 papers
Ray tracing NPR-style feature lines
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Relief analysis and extraction
ACM SIGGRAPH Asia 2009 papers
Cartoon Animation Style Rendering of Water
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Radiance Scaling for versatile surface enhancement
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2010 papers
Non-Photorealistic Rendering and the science of art
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Proceedings of the twenty-sixth annual symposium on Computational geometry
3D Euler spirals for 3D curve completion
Proceedings of the twenty-sixth annual symposium on Computational geometry
Estimation of discrete curvature based on chain-code pairing and digital straightness
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Sketch-based 3D shape retrieval
ACM SIGGRAPH 2010 Talks
Technical Section: Perceptual enhancement of two-level volume rendering
Computers and Graphics
Polygonizing extremal surfaces with manifold guarantees
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Computational highlight holography
ACM SIGGRAPH Asia 2010 papers
Learning from humanoid cartoon designs
ICDM'10 Proceedings of the 10th industrial conference on Advances in data mining: applications and theoretical aspects
3D model feature line stylization using mesh sharpening
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
GPU curvature estimation on deformable meshes
I3D '11 Symposium on Interactive 3D Graphics and Games
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
3D Line Drawing for Archaeological Illustration
International Journal of Computer Vision
Animated construction of line drawings
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Spatio-temporal analysis for parameterizing animated lines
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Communications of the ACM
3D Euler spirals for 3D curve completion
Computational Geometry: Theory and Applications
Curvature estimation for meshes based on vertex normal triangles
Computer-Aided Design
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
A hybrid object/image space approach for efficient and robust line drawings
SIGGRAPH Asia 2011 Sketches
Crease detection on noisy meshes via probabilistic scale selection
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part II
View-Dependent line drawings for 3d scenes
Transactions on Edutainment VII
Efficient and robust 3D line drawings using difference-of-Gaussian
Graphical Models
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Combining sketch and tone for pencil drawing production
NPAR '12 Proceedings of the Symposium on Non-Photorealistic Animation and Rendering
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Line drawings vs. curvature shading: scientific illustration of range scanned artefacts
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Stylized vector art from 3D models with region support
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Adapted surface visualization of cerebral aneurysms with embedded blood flow information
EG VCBM'10 Proceedings of the 2nd Eurographics conference on Visual Computing for Biology and Medicine
Fast silhouette and crease edge synthesis with geometry shaders
Proceedings of the 28th Spring Conference on Computer Graphics
Extraction of ridge and valley lines from unorganized points
Multimedia Tools and Applications
User-assisted image compositing for photographic lighting
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Geometry curves: A compact representation for 3D shapes
Graphical Models
Line-based sunken relief generation from a 3D mesh
Graphical Models
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
A comparison of methods for sketch-based 3D shape retrieval
Computer Vision and Image Understanding
The Visual Computer: International Journal of Computer Graphics
Streamlines for illustrative real-time rendering
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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Three-dimensional shape can be drawn using a variety of feature lines, but none of the current definitions alone seem to capture all visually-relevant lines. We introduce a new definition of feature lines based on two perceptual observations. First, human perception is sensitive to the variation of shading, and since shape perception is little affected by lighting and reflectance modification, we should focus on normal variation. Second, view-dependent lines better convey smooth surfaces. From this we define view-dependent curvature as the variation of the surface normal with respect to a viewing screen plane, and apparent ridges as the loci of points that maximize a view-dependent curvature. We present a formal definition of apparent ridges and an algorithm to render line drawings of 3D meshes. We show that our apparent ridges encompass or enhance aspects of several other feature lines.