Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Smoothed particles: a new paradigm for animating highly deformable bodies
Proceedings of the Eurographics workshop on Computer animation and simulation '96
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Cartoon rendering of smoke animations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Real-time rendering of cartoon smoke and clouds
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Tweakable light and shade for cartoon animation
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Locally controllable stylized shading
ACM SIGGRAPH 2007 papers
Line drawings via abstracted shading
ACM SIGGRAPH 2007 papers
Apparent ridges for line drawing
ACM SIGGRAPH 2007 papers
Illustrative rendering in Team Fortress 2
ACM SIGGRAPH 2007 courses
Real-time cartoon water animation
Computer Animation and Virtual Worlds - CASA 2007
Demarcating curves for shape illustration
ACM SIGGRAPH Asia 2008 papers
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We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animation, we propose a Cartoon Water Shader. The proposed rendering method is a modified Phong illumination model augmented by the optical properties that ray tracing provides. We also devise a metric that automatically changes between refraction and reflection based on the angle between the normal vector of the water surface and the camera direction. An essential characteristic in cartoon water animation is the use of flow lines. We produce water flow regions with a Water Flow Shader. Assuming that an input to our system is a result of an existing fluid simulation, the input mesh contains proper geometric properties. The water flow lines can be recovered by computing the curvature from the input geometry, through which ridges and valleys are easily identified.