Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
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Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Realistic animation of liquids
GI '96 Proceedings of the conference on Graphics interface '96
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
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Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
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Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stylized Highlights for Cartoon Rendering and Animation
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ACM SIGGRAPH 2003 Papers
VIS '92 Proceedings of the 3rd conference on Visualization '92
Cartoon rendering of smoke animations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
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ACM SIGGRAPH 2004 Papers
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
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ACM Transactions on Graphics (TOG)
Real-time rendering of cartoon smoke and clouds
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
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Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
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ACM SIGGRAPH 2006 Sketches
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Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Vector fluid: a vector art representation of fluid
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Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
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In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mermaid,2 and Bambi2. We take as input a liquid surface obtained from a three-dimensional physically based liquid simulation system and output animations that evoke a cartoon style and convey liquid movement. Our method is based on four cues that emphasize properties of the liquid's shape and motion. We use bold outlines to emphasize depth discontinuities, patches of constant color to highlight near-silhouettes and areas of thinness, and, optionally place temporally coherent oriented textures on the liquid surface to help convey motion.