Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Line direction matters: an argument for the use of principal directions in 3D line drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptively sampled distance fields: a general representation of shape for computer graphics
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Fine tone control in hardware hatching
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Real-Time Expressive Rendering of City Models
IV '03 Proceedings of the Seventh International Conference on Information Visualization
Jump flooding in GPU with applications to Voronoi diagram and distance transform
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Real-time pen-and-ink illustration of landscapes
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
A method for cartoon-style rendering of liquid animations
GI '07 Proceedings of Graphics Interface 2007
Improved alpha-tested magnification for vector textures and special effects
ACM SIGGRAPH 2007 courses
Real-time cartoon water animation
Computer Animation and Virtual Worlds - CASA 2007
Line-art illustration of dynamic and specular surfaces
ACM SIGGRAPH Asia 2008 papers
Text Scaffolds for Effective Surface Labeling
IEEE Transactions on Visualization and Computer Graphics
Artistic rendering of mountainous terrain
ACM Transactions on Graphics (TOG)
Appearance-guided synthesis of element arrangements by example
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Parallel Banding Algorithm to compute exact distance transform with the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Automated hedcut illustration using isophotes
SG'10 Proceedings of the 10th international conference on Smart graphics
GPU-efficient recursive filtering and summed-area tables
Proceedings of the 2011 SIGGRAPH Asia Conference
Learning hatching for pen-and-ink illustration of surfaces
ACM Transactions on Graphics (TOG)
Form follows function: aesthetic interactive labels
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Seamless integration of labels into interactive virtual 3D environments using parameterized hulls
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Feature-guided image stippling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Technical Section: Interactive example-based hatching
Computers and Graphics
State of the "Art”: A Taxonomy of Artistic Stylization Techniques for Images and Video
IEEE Transactions on Visualization and Computer Graphics
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More than 70% of the Earth's surface is covered by oceans, seas, and lakes, making water surfaces one of the primary elements in geospatial visualization. Traditional approaches in computer graphics simulate and animate water surfaces in the most realistic ways. However, to improve orientation, navigation, and analysis tasks within 3D virtual environments, these surfaces need to be carefully designed to enhance shape perception and land-water distinction. We present an interactive system that renders water surfaces with cartography-oriented design using the conventions of mapmakers. Our approach is based on the observation that hand-drawn maps utilize and align texture features to shorelines with non-linear distance to improve figure-ground perception and express motion. To obtain local orientation and principal curvature directions, first, our system computes distance and feature-aligned distance maps. Given these maps, waterlining, water stippling, contour-hatching, and labeling are applied in real-time with spatial and temporal coherence. The presented methods can be useful for map exploration, landscaping, urban planning, and disaster management, which is demonstrated by various real-world virtual 3D city and landscape models.