Drawing natural scenery by computer graphics
Computer-Aided Design
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Interactive pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Rendering parametric surfaces in pen and ink
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 98 Electronic art and animation catalog
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
Stylized rendering of 3D scanned real world environments
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Rendering complexity in computer-generated pen-and-ink illustrations
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Dynamic 2D patterns for shading 3D scenes
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 classes
Tour into Virtual Environment in the Style of Pencil Drawing
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Temporal noise control for sketchy animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Controlling color regions of leaves with painting techniques for landscape arts
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A dynamic noise primitive for coherent stylization
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Real-time rendering of water surfaces with cartography-oriented design
Proceedings of the Symposium on Computational Aesthetics
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Non-photorealistic rendering has been proven to be particularly efficient in conveying and transmitting selected visual information. Our paper presents a NPR rendering pipeline that supports pen-and-ink illustration for, but not limited to, complex landscape scenes in real time. This encompasses a simplification framework using clustering which enables new approaches to efficient and coherent rendering of stylized silhouettes, hatching and abstract shading. Silhouette stylization is performed in image-space. This avoids explicit computation of connected lines. Further, coherent hatching of the tree foliage is performed using an approximate view-dependent parameterization computed on-the-fly within the same simplification framework. All NPR algorithms are integrated with photorealistic rendering, allowing seamless transition and combination between a variety of photorealistic and non-photorealistic drawing styles.