Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A non-photorealistic lighting model for automatic technical illustration
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Skin: a constructive approach to modeling free-form shapes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Approximate and probabilistic algorithms for shading and rendering structured particle systems
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Art-based modeling and rendering for computer graphics
Art-based modeling and rendering for computer graphics
Skin: a constructive approach to modeling free-form shapes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
PeopleGarden: creating data portraits for users
Proceedings of the 12th annual ACM symposium on User interface software and technology
Painterly rendering for video and interaction
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Stylized rendering techniques for scalable real-time 3D animation
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Artistic silhouettes: a hybrid approach
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Art-based rendering with continuous levels of detail
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Interactive artistic rendering
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Harold: a world made of drawings
NPAR '00 Proceedings of the 1st international symposium on Non-photorealistic animation and rendering
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
User-guided composition effects for art-based rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Non-invasive, interactive, stylized rendering
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Creating non-photorealistic images the designer's way
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
SnakeToonz: a semi-automatic approach to creating cel animation from video
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
WYSIWYG NPR: drawing strokes directly on 3D models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
View-dependent particles for interactive non-photorealistic rendering
GRIN'01 No description on Graphics interface 2001
Image-based synthesis of Chinese landscape painting
Journal of Computer Science and Technology
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Negotiating Gestalt: Artistic Expression and Coalition Formation in Multiagent Systems
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 3
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
A loose and sketchy approach in a mediated reality environment
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Real-time pen-and-ink illustration of landscapes
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Ray tracing NPR-style feature lines
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
Optimizing the oriental painting shader for 3D online-game
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
ACM SIGGRAPH 2010 papers
OverCoat: an implicit canvas for 3D painting
ACM SIGGRAPH 2011 papers
Negotiating gestalt: artistic expression by coalition formation between agents
SG'05 Proceedings of the 5th international conference on Smart Graphics
A multiresolution model for non-photorealistic rendering of trees
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
SKIT: a computer-assisted sketch instruction tool
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Generating 3d paper-cutting effects
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Composition principles for quality depiction and aesthetics
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Expressive illumination of foliage based on implicit surfaces
NPH'07 Proceedings of the Third Eurographics conference on Natural Phenomena
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Segmentation-based 3D artistic rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Authoring and animating painterly characters
ACM Transactions on Graphics (TOG)
Line-based sunken relief generation from a 3D mesh
Graphical Models
Hi-index | 0.00 |