Joint-dependent local deformations for hand animation and object grasping
Proceedings on Graphics interface '88
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Art-based rendering of fur, grass, and trees
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer-generated pen-and-ink illustration of trees
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Stylization and abstraction of photographs
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
3D collage: expressive non-realistic modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Automatic rigging and animation of 3D characters
ACM SIGGRAPH 2007 papers
Video watercolorization using bidirectional texture advection
ACM SIGGRAPH 2007 papers
Richness-preserving manga screening
ACM SIGGRAPH Asia 2008 papers
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2010 papers
Bounded biharmonic weights for real-time deformation
ACM SIGGRAPH 2011 papers
Hi-index | 0.00 |
Super-deformed, SD, is a specific artistic style for Japanese manga and anime which exaggerates characters in the goal of appearing cute and funny. The SD style characters are widely used, and can be seen in many anime, CG movies, or games. However, to create an SD model often requires professional skills and considerable time and effort. In this paper, we present a novel technique to generate an SD style counterpart of a normal 3D character model. Our approach uses an optimization guided by a number of constraints that can capture the properties of the SD style. Users can also customize the results by specifying a small set of parameters related to the body proportions and the emphasis of the signature characteristics. With our technique, even a novel user can generate visually pleasing SD models in seconds. © 2012 Wiley Periodicals, Inc.