Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIAM Journal on Scientific Computing
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Fast volume-preserving free form deformation using multi-level optimization
Proceedings of the fifth ACM symposium on Solid modeling and applications
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
EigenSkin: real time large deformation character skinning in hardware
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Volume-Preserving Free-Form Solids
IEEE Transactions on Visualization and Computer Graphics
Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Pyramid Coordinates for Morphing and Deformation
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Spherical blend skinning: a real-time deformation of articulated models
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Real-Time subspace integration for St. Venant-Kirchhoff deformable models
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Computer Aided Geometric Design - Special issue: Geometric modelling and differential geometry
Volume and shape preservation via moving frame manipulation
ACM Transactions on Graphics (TOG)
Optimal boundaries for Poisson mesh merging
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Stretch-based tetrahedral mesh manipulation
GI '07 Proceedings of Graphics Interface 2007
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Geometric modeling in shape space
ACM SIGGRAPH 2007 papers
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
A fast mesh deformation tool for blender
ACM SIGGRAPH 2007 posters
Reconstruction of deforming geometry from time-varying point clouds
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
As-rigid-as-possible surface modeling
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 2008 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2008 papers
Interactive physically-based shape editing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Efficient mesh deformation using tetrahedron control mesh
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Interactive deformation using volumetric constraints
ACM SIGGRAPH 2008 posters
Video-Based Motion Capturing for Skeleton-Based 3D Models
PSIVT '09 Proceedings of the 3rd Pacific Rim Symposium on Advances in Image and Video Technology
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
iWIRES: an analyze-and-edit approach to shape manipulation
ACM SIGGRAPH 2009 papers
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Deformable object animation using reduced optimal control
ACM SIGGRAPH 2009 papers
Efficient mesh deformation using tetrahedron control mesh
Computer Aided Geometric Design
Interactive physically-based shape editing
Computer Aided Geometric Design
Space deformations, surface deformations and the opportunities in-between
Journal of Computer Science and Technology
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Rigidity constraints for large mesh deformation
Journal of Computer Science and Technology
Exact volume preserving skinning with shape control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Meshless modeling of deformable shapes and their motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Face recognition under varying illumination using gradientfaces
IEEE Transactions on Image Processing
Non-rigid registration under isometric deformations
SGP '08 Proceedings of the Symposium on Geometry Processing
Technical Section: Cage-based deformation transfer
Computers and Graphics
A mesh meaningful segmentation algorithm using Skeleton and minima-rule
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Marker-less 3D feature tracking for mesh-based human motion capture
Proceedings of the 2nd conference on Human motion: understanding, modeling, capture and animation
Meaningful mesh segmentation guided by the 3D short-cut rule
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Craniofacial reconstruction based on MLS deformation
WSEAS Transactions on Computers
CageIK: dual-Laplacian cage-based inverse kinematics
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
Technical Section: Fitting 3D garment models onto individual human models
Computers and Graphics
Robust mesh editing using Laplacian coordinates
Graphical Models
Model transduction for triangle meshes
Journal of Computer Science and Technology
Customizing 3D garments based on volumetric deformation
Computers in Industry
Interactive surface modeling using modal analysis
ACM Transactions on Graphics (TOG)
Pattern-aware shape deformation using sliding dockers
Proceedings of the 2011 SIGGRAPH Asia Conference
Technical Section: Skeleton driven animation based on implicit skinning
Computers and Graphics
Computer-Aided Design
Interactive spacetime control of deformable objects
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast automatic skinning transformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Continuous deformations by isometry preserving shape integration
Proceedings of the 7th international conference on Curves and Surfaces
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
A blendshape model that incorporates physical interaction
Computer Animation and Virtual Worlds
Dual-domain deformation transfer for triangular meshes
Computer Animation and Virtual Worlds
Pose space surface manipulation
International Journal of Computer Games Technology
Smooth Shape-Aware Functions with Controlled Extrema
Computer Graphics Forum
Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
CageR: Cage-Based Reverse Engineering of Animated 3D Shapes
Computer Graphics Forum
SD Models: Super-Deformed Character Models
Computer Graphics Forum
Sketch-based design for green geometry and image deformation
Multimedia Tools and Applications
Technical Section: Material-aware cloth simulation via constrained geometric deformation
Computers and Graphics
Pose analysis using spectral geometry
The Visual Computer: International Journal of Computer Graphics
Texture mapping subdivision surfaces with hard constraints
The Visual Computer: International Journal of Computer Graphics
Differential-Based Geometry and Texture Editing with Brushes
Journal of Mathematical Imaging and Vision
Deformation similarity measurement in quasi-conformal shape space
Graphical Models
Hi-index | 0.00 |
In this paper we present a general framework for performing constrained mesh deformation tasks with gradient domain techniques. We present a gradient domain technique that works well with a wide variety of linear and nonlinear constraints. The constraints we introduce include the nonlinear volume constraint for volume preservation, the nonlinear skeleton constraint for maintaining the rigidity of limb segments of articulated figures, and the projection constraint for easy manipulation of the mesh without having to frequently switch between multiple viewpoints. To handle nonlinear constraints, we cast mesh deformation as a nonlinear energy minimization problem and solve the problem using an iterative algorithm. The main challenges in solving this nonlinear problem are the slow convergence and numerical instability of the iterative solver. To address these issues, we develop a subspace technique that builds a coarse control mesh around the original mesh and projects the deformation energy and constraints onto the control mesh vertices using the mean value interpolation. The energy minimization is then carried out in the subspace formed by the control mesh vertices. Running in this subspace, our energy minimization solver is both fast and stable and it provides interactive responses. We demonstrate our deformation constraints and subspace deformation technique with a variety of constrained deformation examples.