Matrix animation and polar decomposition
Proceedings of the conference on Graphics interface '92
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Material aware mesh deformations
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
Optimal Surface Parameterization Using Inverse Curvature Map
IEEE Transactions on Visualization and Computer Graphics
A local/global approach to mesh parameterization
SGP '08 Proceedings of the Symposium on Geometry Processing
Parameterizing subdivision surfaces
ACM SIGGRAPH 2010 papers
Constrained texture mapping on subdivision surfaces
CVM'12 Proceedings of the First international conference on Computational Visual Media
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We propose a texture mapping technique that allows user to directly manipulate texture coordinates of subdivision surfaces through adding feature correspondences. After features, or constraints, are specified by user on the subdivision surface, the constraints are projected back to the control mesh and a polygon matching/embedding algorithm is performed to generate polygon regions that embed texture coordinates of control mesh into different regions. After this step, some Steiner points are added to the control mesh. The generated texture coordinates exactly satisfy the input constraints but with high distortions. Then a constrained smoothing algorithm is performed to minimize distortions of the subdivision surface via updating texture coordinates of the control mesh. Finally, an Iterative Closest Point (ICP)-based deformation algorithm is performed to remove subdivision errors caused by the added Steiner points.