2-D shape blending: an intrinsic solution to the vertex path problem
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Interactive multiresolution mesh editing
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Three-dimensional distance field metamorphosis
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Interactive multi-resolution modeling on arbitrary meshes
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Multiresolution signal processing for meshes
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As-rigid-as-possible shape interpolation
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On surface normal and Gaussian curvature approximations given data sampled from a smooth surface
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Estimating differential quantities using polynomial fitting of osculating jets
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Differential Coordinates for Interactive Mesh Editing
SMI '04 Proceedings of the Shape Modeling International 2004
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Mesh editing with poisson-based gradient field manipulation
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Pyramid Coordinates for Morphing and Deformation
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Dual Laplacian Editing for Meshes
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Capturing and animating skin deformation in human motion
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Editing arbitrarily deforming surface animations
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A fast multigrid algorithm for mesh deformation
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Vector field based shape deformations
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Subspace gradient domain mesh deformation
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Inverse kinematics for reduced deformable models
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Geometric modeling based on triangle meshes
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Volume and shape preservation via moving frame manipulation
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Interactive mesh deformation using equality-constrained least squares
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Preserving form features in interactive mesh deformation
Computer-Aided Design
Stretch-based tetrahedral mesh manipulation
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ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH 2007 papers
Automatic rigging and animation of 3D characters
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Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
ACM SIGGRAPH 2007 papers
Handle-aware isolines for scalable shape editing
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Gradient domain editing of deforming mesh sequences
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Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
PriMo: coupled prisms for intuitive surface modeling
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As-rigid-as-possible surface modeling
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Example-based skeleton extraction
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IEEE Transactions on Visualization and Computer Graphics
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ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Interactive physically-based shape editing
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Efficient mesh deformation using tetrahedron control mesh
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Randomized cuts for 3D mesh analysis
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Technical Section: Layered deformation of solid model using conformal mapping
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iWIRES: an analyze-and-edit approach to shape manipulation
ACM SIGGRAPH 2009 papers
Variational harmonic maps for space deformation
ACM SIGGRAPH 2009 papers
Joint-aware manipulation of deformable models
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ACM SIGGRAPH 2009 papers
Möbius voting for surface correspondence
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Efficient mesh deformation using tetrahedron control mesh
Computer Aided Geometric Design
Interactive physically-based shape editing
Computer Aided Geometric Design
Technical Section: Estimating body shape of dressed humans
Computers and Graphics
3D morphing using strain field interpolation
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Space deformations, surface deformations and the opportunities in-between
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Gradient domain mesh deformation: a survey
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Rigidity constraints for large mesh deformation
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Discovering Process Models from Unlabelled Event Logs
BPM '09 Proceedings of the 7th International Conference on Business Process Management
Deformation-driven shape correspondence
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Boneless pose editing and animation
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Robust mesh editing using Laplacian coordinates
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Example-based elastic materials
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Spin transformations of discrete surfaces
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Skeleton extraction from a mesh for easy skinning animation
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Flexible shape control for automatic resizing of apparel products
Computer-Aided Design
Non-uniform differential mesh deformation
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Detail-Preserving local editing for point-sampled geometry
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Preserving form-features in interactive mesh deformation
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Continuous deformations by isometry preserving shape integration
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Detail-aware spatial deformation transfer
Computer Animation and Virtual Worlds
Example-based inverse kinematics using cage
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Pose space surface manipulation
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Modeling Polyhedral Meshes with Affine Maps
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A comparative study of surface representations used in statistical human models
AMDO'12 Proceedings of the 7th international conference on Articulated Motion and Deformable Objects
Template deformation for point cloud fitting
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Volumetric subspace mesh deformation with structure preservation
Computer Animation and Virtual Worlds
Linear Surface Reconstruction from Discrete Fundamental Forms on Triangle Meshes
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Texturing and deforming models with casual images
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Efficient simulation of example-based materials
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Efficient simulation of example-based materials
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Direct manipulation of free-form deformation using curve-pairs
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Planar shape interpolation with bounded distortion
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Technical Section: Planar shape interpolation using relative velocity fields
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Augmenting physical avatars using projector-based illumination
ACM Transactions on Graphics (TOG)
Texture mapping subdivision surfaces with hard constraints
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Differential-Based Geometry and Texture Editing with Brushes
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Direct volume manipulation for visualizing intraoperative liver resection process
Computer Methods and Programs in Biomedicine
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We introduce a rigid motion invariant mesh representation based on discrete forms defined on the mesh. The reconstruction of mesh geometry from this representation requires solving two sparse linear systems that arise from the discrete forms: the first system defines the relationship between local frames on the mesh, and the second encodes the position of the vertices via the local frames. The reconstructed geometry is unique up to a rigid transformation of the mesh. We define surface editing operations by placing user-defined constraints on the local frames and the vertex positions. These constraints are incorporated in the two linear reconstruction systems, and their solution produces a deformed surface geometry that preserves the local differential properties in the least-squares sense. Linear combination of shapes expressed with our representation enables linear shape interpolation that correctly handles rotations. We demonstrate the effectiveness of the new representation with various detail-preserving editing operators and shape morphing.