SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive unwrapping for interactive texture painting
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A framework for geometric warps and deformations
ACM Transactions on Graphics (TOG)
Matchmaker: constructing constrained texture maps
ACM SIGGRAPH 2003 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Image deformation using moving least squares
ACM SIGGRAPH 2006 Papers
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
SilSketch: automated sketch-based editing of surface meshes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
iWIRES: an analyze-and-edit approach to shape manipulation
ACM SIGGRAPH 2009 papers
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Spin transformations of discrete surfaces
ACM SIGGRAPH 2011 papers
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Finite Element Methods for Navier-Stokes Equations: Theory and Algorithms
Finite Element Methods for Navier-Stokes Equations: Theory and Algorithms
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We present an interactive modeling framework for 3D shapes and for texture maps. The technique combines a differential-based deformation method with the idea of geometry brushes that allow to interactively apply modifications by painting on the geometry. Whereas most other deformation techniques demand the designer to define and move hard constrained regions on the surface, the proposed modeling process is similar to sculpting.Geometry brushes allow the user to locally manipulate the metric, enlarge, shrink or rotate parts of the surface and to generate bumps. In a similar way it is possible to modify texture maps, or more generally, arbitrary tensor maps on surfaces. The local modifications of the surface are integrated to a globally consistent deformation and visualized in real-time.While the geometry brushes are intended for local editing, the underlying technique can also be applied globally. We show how differentials may be modified for creating specific effects, like cartoonization of shapes or adjusting texture images.