Proceedings of the 2005 ACM symposium on Solid and physical modeling
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
As-rigid-as-possible shape manipulation
ACM SIGGRAPH 2005 Papers
Dual Laplacian Editing for Meshes
IEEE Transactions on Visualization and Computer Graphics
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Graphical Models - Special issue on SPM 05
Boneless motion reconstruction
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Embedded deformation for shape manipulation
ACM SIGGRAPH 2007 papers
Gradient domain editing of deforming mesh sequences
ACM SIGGRAPH 2007 papers
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Template-based mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Generalized surface flows for mesh processing
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2008 papers
Interactive physically-based shape editing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
As-rigid-as-possible shape deformation and interpolation
Journal of Visual Communication and Image Representation
Rigid shape interpolation using normal equations
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
Efficient reconstruction of nonrigid shape and motion from real-time 3D scanner data
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2009 papers
Interactive physically-based shape editing
Computer Aided Geometric Design
3D morphing using strain field interpolation
Journal of Computer Science and Technology
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Discovering Process Models from Unlabelled Event Logs
BPM '09 Proceedings of the 7th International Conference on Business Process Management
Meshless modeling of deformable shapes and their motion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Generalized surface flows for deformable registration and cortical matching
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Model transduction for triangle meshes
Journal of Computer Science and Technology
Example-based elastic materials
ACM SIGGRAPH 2011 papers
Detail-Preserving local editing for point-sampled geometry
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Computer aided clothing pattern design with 3D editing and pattern alteration
Computer-Aided Design
A complete framework for 3D mesh morphing
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Planar shape interpolation with bounded distortion
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Accurate surface embedding for higher order finite elements
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
As-rigid-as-possible mesh deformation and its application in hexahedral mesh generation
Advances in Engineering Software
Hi-index | 0.00 |
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control mechanism. For most computer graphics applications, it is important to preserve the local shape properties of input models during editing operations. Our work introduces the first, to our knowledge, mesh editing technique that explicitly preserves local shape properties. The method is based on a local shape representation, which we refer to as pyramid coordinates. The pyramid coordinates capture the local shape of the mesh around each vertex and help maintain this shape under various editing operations. They are based on a set of angles and lengths relating a vertex to its immediate neighbors. This representation is invariant under rigid transformations. Using pyramid coordinates, we introduce a new technique for mesh deformation and morphing based on a small number of user-specified control vertices. Our algorithm generate natural looking deformations and morphing sequences in seconds with minimal user interaction.