SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Conformal Surface Parameterization for Texture Mapping
IEEE Transactions on Visualization and Computer Graphics
Computer Aided Geometric Design
Cross-parameterization and compatible remeshing of 3D models
ACM SIGGRAPH 2004 Papers
Pyramid Coordinates for Morphing and Deformation
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
A Sketch-Based Interface for Clothing Virtual Characters
IEEE Computer Graphics and Applications
Made-to-Measure Technologies for an Online Clothing Store
IEEE Computer Graphics and Applications
Simulation of 3D Garment Based on Six Pieces of Bezier Curved Surfaces
CSSE '08 Proceedings of the 2008 International Conference on Computer Science and Software Engineering - Volume 02
Reactive 2D/3D garment pattern design modification
Computer-Aided Design
From early virtual garment simulation to interactive fashion design
Computer-Aided Design
Interactive virtual try-on clothing design systems
Computer-Aided Design
Parsing sewing patterns into 3D garments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
An IGA-based design support system for realistic and practical fashion designs
Computer-Aided Design
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The traditional apparel product development process is a typical iterative 'optimization' process that involves trial-and-error. In order to confirm the design and achieve a satisfactory fit, a number of repeated cycles of sample preparation, trial fitting and pattern alteration must be conducted. The process itself is time-consuming, costly, and dependent on the designer's skills and experience. In this paper, a novel computer aided design (CAD) solution for virtual try-on, fitting evaluation and style editing is proposed to speed up the clothing design process. A series of new techniques from cross parameterization, geometrical and physical integrated deformation, to novel editing methods are proposed. First, a cross parameterization technique is employed to map clothing pattern pieces on a model surface. The pattern can be precisely positioned to form the initial shape with low distortion. Next, a new deformation method called hybrid pop-up is proposed to approximate the virtual try-on shape. This method is an integration of geometrical reconstruction and physical based simulation. In addition, user interactive operations are introduced for style editing and pattern alteration in both 2D and 3D manners. The standard rules regulating pattern editing in the fashion industry can be incorporated in the system, so that the resulting clothing patterns are suitable for everyday production.