The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Cloth modeling and animation
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 15th annual ACM symposium on User interface software and technology
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Comparing Efficiency of Integration Methods for Cloth Simulation
CGI '01 Computer Graphics International 2001
Developing Simulation Techniques for an Interactive Clothing System
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Real-time cloth simulation for garment CAD
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Ellipsoid-tree construction for solid objects
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Efficient and Stable Simulation of Cloth Undergoing Large Rotations
Computing in Science and Engineering
Shear buckling and dynamic bending in cloth simulation
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
Made-to-Measure Technologies for an Online Clothing Store
IEEE Computer Graphics and Applications
An interactive co-evolutionary CAD system for garment pattern design
Computer-Aided Design
Research problems in clothing simulation
Computer-Aided Design
3D virtual apparel design for industrial applications
Computer-Aided Design
Cloth modeling and simulation: a literature survey
ICDHM'11 Proceedings of the Third international conference on Digital human modeling
Journal of Computational and Applied Mathematics
Human-centric design personalization of 3D glasses frame in markerless augmented reality
Advanced Engineering Informatics
Free viewpoint virtual try-on with commodity depth cameras
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Computer aided clothing pattern design with 3D editing and pattern alteration
Computer-Aided Design
Aligning a 3D headless avatar with a user's 2D face images in real-time
SIGGRAPH Asia 2012 Posters
Interactive virtual try-on based on real-time motion capture
PCM'12 Proceedings of the 13th Pacific-Rim conference on Advances in Multimedia Information Processing
Parsing sewing patterns into 3D garments
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
An efficient human model customization method based on orthogonal-view monocular photos
Computer-Aided Design
DressBoard: An Embedded Virtual Try-On System for Ties and Bowties
Journal of Signal Processing Systems
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Clothing computer design systems include three integrated parts: garment pattern design in 2D/3D, virtual try-on and realistic clothing simulation. Some important results have been obtained in pattern design and clothing simulation since the 1980s. However, in the area of virtual try-on, only limited methods have been proposed which are applicable to some defined garment styles or under restrictive sewing assumptions. This paper presents a series of new techniques from virtually sewing up complex garment patterns on human models to visualizing design effects through physical-based real-time simulation. We first employ an hierarchy of ellipsoids to approximate human models in which the bounding ellipsoids are optimized recursively. We also present a new scheme for including contact friction and resolving collisions. Four types of user interactive operation are introduced to manipulate cloth patterns for pre-positioning, virtual sewing and later obtaining cloth simulation. In the cloth simulation, we propose a simplified cloth dynamic model and an integration scheme to realize a high quality real-time cloth simulation. We demonstrate the robustness of our proposed systems by complex garment style virtual try-on and cloth simulation.